Author Topic: [FF7PC][FF7_SYW_Unified] 1.16 (2025/10/17) - PC installer + Steam deck + iros  (Read 399200 times)

lia_collinwood

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I'm having difficulty installing the 1.16 Unified mod (WIN 11). At about 10% as it's unpacking .ogg sound files it get's stuck and hangs there for hours. It doesn't indicate the the process has stopped responding in Task Manager. At first I had it on my larger hard drive and installing to one of my SSDs, so I thought perhaps it wants to just install to the same disk, so I moved the installer to the SSD but I'm seeing the same behaviour. It looks like it's a different file every time but it gets to about the same point in the unpacking process before hanging. Any potential thoughts as for what I can do to troubleshoot?

EDIT: Attempting to unpack on a separate system. It's getting a bit further along but seeing the same thing where it just hangs and gives up. I am using the 7th Rocks mirror, as the MEGA link is requiring me to sign up to a sub to download the data.
« Last Edit: 2025-11-10 16:05:45 by lia_collinwood »

satsuki

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I'm having difficulty installing the 1.16 Unified mod (WIN 11). At about 10% as it's unpacking .ogg sound files it get's stuck and hangs there for hours. It doesn't indicate the the process has stopped responding in Task Manager. At first I had it on my larger hard drive and installing to one of my SSDs, so I thought perhaps it wants to just install to the same disk, so I moved the installer to the SSD but I'm seeing the same behaviour. It looks like it's a different file every time but it gets to about the same point in the unpacking process before hanging. Any potential thoughts as for what I can do to troubleshoot?

EDIT: Attempting to unpack on a separate system. It's getting a bit further along but seeing the same thing where it just hangs and gives up. I am using the 7th Rocks mirror, as the MEGA link is requiring me to sign up to a sub to download the data.
corrupted download, you must download it again

M4Ri0Cz

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Hello Satsuki, first of all I want to apologize for my English. I only learned it from games. Your AIO pack is great. Thank you for that. And since you seem to be good at language packs, I would like to ask you. Is it possible to somehow incorporate the Czech pack? There is a complete one on the internet from a translation group. It is an installer that modifies the exe. Please advise how I could get it working.


Here is the link to that installer. https://www.rk-translations.cz/Data/download/ff7/FF7cz_v1.2.2.zip
Thank you

satsuki

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Hello Satsuki, first of all I want to apologize for my English. I only learned it from games. Your AIO pack is great. Thank you for that. And since you seem to be good at language packs, I would like to ask you. Is it possible to somehow incorporate the Czech pack? There is a complete one on the internet from a translation group. It is an installer that modifies the exe. Please advise how I could get it working.


Here is the link to that installer. https://www.rk-translations.cz/Data/download/ff7/FF7cz_v1.2.2.zip
Thank you
I just looked at this and it wont be easy to adapt to my pack, this patch contains :
-Jenova and ending video low resolution (so by using it you'll loose lots of quality VS my pack's content)
-Modified's exe (need to find witch one was moded and adapt all hext patch to this exe)
-Modified's in game textures (low resolution so you won't be abel to use any HD textures from my pack or it'll overide the translated textures)
-Modified fields (witch must be adapted to the 60fps logic and checked for uncomptabilitys)

So long story short, if this translation patch is one day upscaled properly, i may be able to add it to the pack, but not in it's current low resolution state, and unfortunatly with a baby and a consuming time job, i have about no free time ATM

M4Ri0Cz

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Thank You for looking on it. I understand your situation. Maybe in future someone update that translation to Hd. That group is not as active, as it used to be. Just one more quwstion, it is possible to inconperate just ttext? Like Menus and story? I am able to play it in english but playing in native text is more pleasant.

Clarret

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@satsuki: with the FF7 PS1 Decomp in active development and nearing completion:

https://github.com/Xeeynamo/ff7-decomp

I was wondering if it would be feasible for you to get in touch with the N64Recomp or HM64 devs and discuss possible ways to convert SYW into a series or mods for the eventual native PC port. It would be awesome to be she to enjoy your magnificent work without being tied to an online storefront and a crappy, ancient port.

satsuki

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@satsuki: with the FF7 PS1 Decomp in active development and nearing completion:

https://github.com/Xeeynamo/ff7-decomp

I was wondering if it would be feasible for you to get in touch with the N64Recomp or HM64 devs and discuss possible ways to convert SYW into a series or mods for the eventual native PC port. It would be awesome to be she to enjoy your magnificent work without being tied to an online storefront and a crappy, ancient port.
Decompilation does not mean it'll work on computer natively OOB, having a source code is great, but then you must modify it and compile it in a way so it can run on a computer.
Also most texture mods need to have an option to replace texture ingame on the fly, some patch and gameplay mod are dependant to memory adress witch won't be the same or event won't work at all with this version...

So long story short, ATM playing a ps1 original FF7 on computer is far from complete, and once it will, it will be moddable but most mods must be adapted or even recreated