Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 797642 times)

Red46

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #175 on: 2009-05-08 16:48:20 »
I noticed something weird, if I activate AA and AF in the control panel of my video card, they will show ingame just fine without creating artifacts and such. However, if I reboot my system, and launch FF7 the AA and AF will not work ingame, despite them being already active in the CP and working in other games. However it is easily fixed by going to my control panel and moving to off and back on the AA and AF slides.

MrAdults

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« Reply #176 on: 2009-05-08 20:06:46 »
Normal OpenGL antialiasing (when FBO's are not involved) is just a matter of asking the drivers to turn it on. So any problems you guys are having there are most likely driver issues and not at all fixable by Aali. FSAA/MSAA implementations on various hardware (on behalf of both ATi on nVidia) have had a variety of quirks. The first thing to do is, of course, make sure you have the latest drivers for your hardware.

magixts

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« Reply #177 on: 2009-05-09 08:43:18 »
Normal OpenGL antialiasing (when FBO's are not involved) is just a matter of asking the drivers to turn it on. So any problems you guys are having there are most likely driver issues and not at all fixable by Aali. FSAA/MSAA implementations on various hardware (on behalf of both ATi on nVidia) have had a variety of quirks. The first thing to do is, of course, make sure you have the latest drivers for your hardware.
No, it's fixable in the way Aali described above. It's also possible to compensate for since it's essentially an issue with the drawing of the bitmap-grid that makes up the backgrounds.

Chrysalis

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« Reply #178 on: 2009-05-09 09:24:05 »
will transparency be fixed?

also....

http://www.youtube.com/watch?v=lgd69vkKFB8&fmt=18

Using your driver....should be totally correct, if there are any sync errors its youtube or fraps fault.

wow the sound in that clip is awesome. also the dialogues, is that what the transparent patch does?

oh and great work this driver looks like it will be excellent to use.
« Last Edit: 2009-05-09 09:38:45 by Chrysalis »

DLPB_

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« Reply #179 on: 2009-05-09 12:36:55 »
thats what transparent dialog box does.....(nothing to do with aali patch)

MrAdults

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« Reply #180 on: 2009-05-09 16:16:37 »
No, it's fixable in the way Aali described above. It's also possible to compensate for since it's essentially an issue with the drawing of the bitmap-grid that makes up the backgrounds.
I was referring to the issues with bad states and having to reboot and so forth. Your complaint sounds like it's simply related to texel alignment, which is "fixable" in a variety of ways.

Chrysalis

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« Reply #181 on: 2009-05-09 19:59:39 »
ok thanks, has anyone got a clip of the game with just the custom graphics driver but no other graphics related patches?

If I understand this right, this allows various resolutions (not just 1280x960),  as well as working on all new gfx cards?  Which is good news for me although 640x480 works well on my laptop for some reason it scales it well so has full screen height, I eventually plan to play it on my desktop pc on a 22" lcd and 640x480 would be poor on it I expect.

Hellbringer616

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« Reply #182 on: 2009-05-09 22:29:46 »
ok thanks, has anyone got a clip of the game with just the custom graphics driver but no other graphics related patches?

If I understand this right, this allows various resolutions (not just 1280x960),  as well as working on all new gfx cards?  Which is good news for me although 640x480 works well on my laptop for some reason it scales it well so has full screen height, I eventually plan to play it on my desktop pc on a 22" lcd and 640x480 would be poor on it I expect.

Just change the monitor scaling inside the nVidia control panel to off (if you have ATI there is away i don't know how though) that will fix any stretching you have.

Chrysalis

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« Reply #183 on: 2009-05-10 00:37:55 »
it will but on a 22" 640x480 will look small to the size of the monitor.

magixts

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« Reply #184 on: 2009-05-10 12:08:25 »
No, it's fixable in the way Aali described above. It's also possible to compensate for since it's essentially an issue with the drawing of the bitmap-grid that makes up the backgrounds.
I was referring to the issues with bad states and having to reboot and so forth. Your complaint sounds like it's simply related to texel alignment, which is "fixable" in a variety of ways.
Ok, the "you guys" had me confused. :)

Red46

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« Reply #185 on: 2009-05-10 18:19:30 »
Just a small heads up for anyone using an ATI card. Using catalysts 9.4 with this driver, will cause massive fps drop in materia/items menu, and fields. Stick to 9.3.

d33eniz

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« Reply #186 on: 2009-05-11 12:19:38 »
Just can say AWESOME :D

I'll try, 0.4 version, waiting for the 0.5 :D

Deniz

EDIT: 'kay, I tried it^^

But I can't see any differences^^ Mmmh... Just normal... I have the german 1.02 version of FF7- I think that's the problem, can you make a german Version of your Patch :D :D :D
eventually, and please, of course ;)
« Last Edit: 2009-05-11 12:32:00 by d33eniz »

Aali

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« Reply #187 on: 2009-05-11 13:57:40 »
Just can say AWESOME :D

I'll try, 0.4 version, waiting for the 0.5 :D

Deniz

EDIT: 'kay, I tried it^^

But I can't see any differences^^ Mmmh... Just normal... I have the german 1.02 version of FF7- I think that's the problem, can you make a german Version of your Patch :D :D :D
eventually, and please, of course ;)

Sounds more like it didn't load at all, its supposed to display an error message (or crash if version detection fails) when loaded into an incompatible version.
If you provide the .exe I can make sure its compatible with the german version, but that probably wont solve the problem you're having.

myst6re

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Aali

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« Reply #189 on: 2009-05-11 17:44:19 »
Done, 0.5b will have support for the german version :-) (0.4b does not and will give you an error message)

d33eniz

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« Reply #190 on: 2009-05-11 21:19:47 »
Yaya, awesome, thank ya :D

But there's still one question... What are the differences exactly? AA or somthing like the High Res Patch, without High-Res, but with improvements :D

Yeah, I downloaded your 0.4b Version, copied to my FF7 directory and installed your registry key and started FF7^^

Nothing happened. No error message, nothing...

Does it work with Dziugo's Patches?


Could be that the problem?

Aali

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« Reply #191 on: 2009-05-11 21:31:03 »
It will work with almost any patches (if not, you'll get an error message or crash)

The difference is that you can run FF7 in higher resolutions or window mode without introducing any new glitches. (Hi-res patch creates a number of glitches)
0.5b will allow you to create postprocessing shaders so you can apply fullscreen filters or whatever.

But the main goal is really to replace the d3d2 driver and get rid of all of its problems with newer hardware.

Hellbringer616

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« Reply #192 on: 2009-05-12 03:49:48 »
won't 0.5b also allow other video codecs other then TM2? Or did you scrap that idea?

Aali

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« Reply #193 on: 2009-05-12 04:24:57 »
Scrap it? I've already implemented it, I even posted a screenshot of it in action. :-P
But its not relevant unless you intend to replace the original movies, and there's no replacement set that isn't compatible with the original game (yet).

Hellbringer616

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« Reply #194 on: 2009-05-12 06:19:32 »
Ohh alright, Awesome, Maybe i'll remake my own cutscenes in 720P! (unlikely, i suck at modeling haha)

Multech

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« Reply #195 on: 2009-05-12 10:02:37 »
I would like to congratulate you on doing such a fine job with this......
In fact I created an account on this forum just for this purpose...

The reason why I didn't use SAINT's mod was because it didn't support 1280x800 (which is the maximum resolution for my laptop)
and yours does....

I really love your mod but I came across a very minor problem and I thought that it would be good to let you know.... when using this mod (http://namespooferff7.synthasite.com/) and yours together, Cloud Strife is missing a part of his leg when in battle mode---

I will post a screenshot of this as soon as I learn how to....

But all in all, an excellent mod...
Thanks Aali

EDIT-- here is the screenie I promised... look at Cloud's leg foot, you may have to open it in a new tab to actually see it properly....







« Last Edit: 2009-05-12 10:15:59 by Multech »

Aali

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« Reply #196 on: 2009-05-12 10:45:36 »
Hmm, yes, looks like its kinda going through the floor there? I've noticed some other places where the z coords seem just a little bit off compared to d3d. Obviously not high priority but I'll be on the lookout for anything that could cause those issues.

Aurenasek116

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« Reply #197 on: 2009-05-12 11:24:51 »
Edit:
Weird, I restarted laptop and now it works just fine, however there is another problem now. The movies don't show up, I only hear sound of them playing but instead of video I get white screen.
« Last Edit: 2009-05-12 11:29:45 by Aurenasek116 »

Aali

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« Reply #198 on: 2009-05-12 11:34:52 »
Confirmed, the OpenGL 1.1/no FBO indirect path has some issues..
It should work if you make it render directly (internal res == output res) but then you get the minor field glitches of course.

Aurenasek116

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« Reply #199 on: 2009-05-12 11:42:12 »
Awww, is it fixable for you in the next release? Also, any idea why the movies don't work now? (This also goes for fmv backgrounds :/)