Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 5005340 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1975 on: 2015-08-25 22:50:57 »
Hi

I think I found a soft lock in the last battle against jenova (the one just before sephiroth, in the northen carven)

Jenova seems to be stopped with the animation of taking damage, but the ATB bar stay in "wait" status. My party seems to be fine, but I can't do anything

I used quadra magic + ultima, w-magic, ultima + turbo mp with Aerith

tested with 1.30 and 1.35

edit: no problem if I focus on a single target at a time (even with quadra magic / w-magic / turbo mp)
edit2: same soft lock with pinnacle sephiroth

edit3:
\o/

thanks so much for this wonderfull time I had to play with this mod !

Conglatullations! Glad you enjoyed it.

As for the two soft-locks, those are issues in the default game that can occur when using Quadded Ultima on enemies with multiple parts when you have another Ultima combined with other Materia: http://finalfantasy.wikia.com/wiki/Quadra_Magic_Ultima_Glitch

That being said, this shouldn't occur with MP turbo; it should only affect HP/MP Absorb.

chaos447

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1976 on: 2015-08-26 05:48:31 »
Can't figure out if this is a problem with the mod or with 7th Heaven.

It keeps crashing everytime I get into a battle at the Junon Airport following the Weapon attack. Tried finding the problem via APP.log, but I'm stumped. Perhaps you have an idea?

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000150] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000366] set music volume: 127
[00000462] set music volume trans: 127->0, step=60
[00000527] END OF CREDITS!!!
[00000527] Entering MAIN
[00000527] set music volume: 127
[00000527] Exiting MAIN
[00000527] START OF MENU SYSTEM!!!
[00000632] END OF MENU SYSTEM!!!
[00000632] Entering MAIN
[00000636] Exiting MAIN
[00000636] Field Start
[00000693] GLITCH: missed palette write to external texture field/junair/junair_15
[00000865] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\junair_u.avi; h264/null 1280x896, 15.000000 FPS, duration: 4.267000, frames: 64
[00001027] Field Quit
[00001027] Entering MAIN
[00001027] Exiting MAIN
[00001027] Entering FRAME_INITIALIZE SWIRL
[00001027] Exitting FRAME_INITIALIZE SWIRL
[00001030] Swirl sound_effect1
[00001030] stop_sound
[00001030] End of Swirl sound_effect1
[00001109] Entering FRAME_QUIT SWIRL
[00001109] Exitting FRAME_QUIT SWIRL
[00001109] Entering MAIN
[00001111] Exiting MAIN
[00001111] [BATTLE] Entering FRAME_INITIALIZE
[00001111] [BATTLE] Scene# 942
[00001111] [BATTLE] Exitting FRAME_INITIALIZE
[00001111] ERROR: unhandled exception

coolgeek

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1977 on: 2015-08-26 06:07:26 »
As for the two soft-locks, those are issues in the default game that can occur when using Quadded Ultima on enemies with multiple parts when you have another Ultima combined with other Materia: http://finalfantasy.wikia.com/wiki/Quadra_Magic_Ultima_Glitch

That being said, this shouldn't occur with MP turbo; it should only affect HP/MP Absorb.

yeah, you're right. I had absorb HP/MP equipped too. Didn't know there was this glitch / bug. thanks for pointing it

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1978 on: 2015-08-26 13:08:08 »
Can't figure out if this is a problem with the mod or with 7th Heaven.

It keeps crashing everytime I get into a battle at the Junon Airport following the Weapon attack. Tried finding the problem via APP.log, but I'm stumped. Perhaps you have an idea?

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000150] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000366] set music volume: 127
[00000462] set music volume trans: 127->0, step=60
[00000527] END OF CREDITS!!!
[00000527] Entering MAIN
[00000527] set music volume: 127
[00000527] Exiting MAIN
[00000527] START OF MENU SYSTEM!!!
[00000632] END OF MENU SYSTEM!!!
[00000632] Entering MAIN
[00000636] Exiting MAIN
[00000636] Field Start
[00000693] GLITCH: missed palette write to external texture field/junair/junair_15
[00000865] INFO: E:\Games\FFVII\steamapps\common\FINAL FANTASY VII\data\movies\junair_u.avi; h264/null 1280x896, 15.000000 FPS, duration: 4.267000, frames: 64
[00001027] Field Quit
[00001027] Entering MAIN
[00001027] Exiting MAIN
[00001027] Entering FRAME_INITIALIZE SWIRL
[00001027] Exitting FRAME_INITIALIZE SWIRL
[00001030] Swirl sound_effect1
[00001030] stop_sound
[00001030] End of Swirl sound_effect1
[00001109] Entering FRAME_QUIT SWIRL
[00001109] Exitting FRAME_QUIT SWIRL
[00001109] Entering MAIN
[00001111] Exiting MAIN
[00001111] [BATTLE] Entering FRAME_INITIALIZE
[00001111] [BATTLE] Scene# 942
[00001111] [BATTLE] Exitting FRAME_INITIALIZE
[00001111] ERROR: unhandled exception

It's a deleted battle scene that was left in the game's files in an earlier build; it was patched for the Main installer but the 7H one must be behind it. I'll look into making a patch with the latest set of files and sending it to Alyza for the catalog.

Also, thanks to 'HH' for the donation on the 22nd.

Authen

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1979 on: 2015-08-26 23:16:49 »
Just fought the Bomb King in the Materia Cave again to see if I could get Quadra Magic without softlocking.

Unfortunately, it softlocked again. However, I did discover a slight detail I was wrong about last time: trying to re-examine the stone wasn't what softlocked the game. It just straight-up softlocks after the battle, rendering you unable to move, menu, or anything. So I couldn't have tried re-examining it if I tried.

I'm assuming everything pre-battle went right; you examine the rock, get Quadra Magic, then the presence is noticed and suddenly you're in a battle.

Regardless, just simply wanted to update and inform you that I have tried it once more and it's still messed up. Only thing that might be different from others is that I installed v1.35 over v1.3 and continued my save file instead of starting over, but i'm sure other people did that aswell. So no clue what's up with that.

One last note: I'm using the Steam 2012 version of Final Fantasy 7, which I forgot to specify last time, incase that changes anything.

Looking forward to the upcoming v1.35 manual!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1980 on: 2015-08-27 01:24:39 »
Thanks for letting me know, I'm wondering what's causing that; I don't know if this is happening to everyone, a few people seem to have cleared everything in the mod so there's a couple of possibilities. You used the latest 1.35 installer right? The one dated August 17th?

Edit: I might have it. I checked the scripts against default fields, there's some differences I missed. Those are probably the cause.
« Last Edit: 2015-08-27 01:26:42 by Sega Chief »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1981 on: 2015-08-27 03:24:56 »
I've updated the ReadMe, which is available on the front page. It now contains info about Rank Up options and Innates under the Character headings. There's also an Flevel hotfix patch up for the Materia Cave issue; next, I'd better work on a 7H patch.

Kaldarasha

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1982 on: 2015-08-27 18:33:48 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1983 on: 2015-08-28 00:36:05 »
Oh, Hextlauncher. I think that's the cleanest way forward for .exe modifications but it's getting people to use it.

Authen

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1984 on: 2015-08-28 06:04:07 »
Posting to report that the softlock is no longer present, and i've successfully obtained Quadra Magic materia!  :-D

The patch is much appreciated, by the way; definitely helped out.

Also, on a side note: quick question about Ho-Chu in the Ancient Forest. How exactly are you meant to morph it when it goes berserk with all those status effects and heals after every hit? Does it require raising your Strength really high via equipment (and the Morph penalty-ignoring weapons ofcourse) and utilizing Auto-Crits? Or am I missing something and should re-evaluate my approach?

Thanks in advance~

Kaldarasha

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1985 on: 2015-08-28 06:53:16 »
Oh, Hextlauncher. I think that's the cleanest way forward for .exe modifications but it's getting people to use it.

Well, with the Reunion mod installed it will be there anyway. But the main reason for this is to use the exe patch with an iro mod.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1986 on: 2015-08-28 12:57:35 »
Posting to report that the softlock is no longer present, and i've successfully obtained Quadra Magic materia!  :-D

The patch is much appreciated, by the way; definitely helped out.

Also, on a side note: quick question about Ho-Chu in the Ancient Forest. How exactly are you meant to morph it when it goes berserk with all those status effects and heals after every hit? Does it require raising your Strength really high via equipment (and the Morph penalty-ignoring weapons ofcourse) and utilizing Auto-Crits? Or am I missing something and should re-evaluate my approach?

Thanks in advance~

Good to hear that the caves are working properly now.

You're thinking about it the wrong way with Ho-Chu; you don't necessarily want to try and fight through all his status effects + HP restoration, you want to prevent it from ever happening in the first place. If you use Berserk on him early on then he'll only be able to use Whip Sting and you won't see Oytugh Soul, etc. A War Drum item can do the honors if you don't have the Berserk spell unlocked; otherwise, combining Mystify Materia with Added Effect in a character's weapon will confer Berserk even if this spell isn't unlocked on the paired Materia yet.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1987 on: 2015-08-28 16:17:45 »
hey sega chief

i have a request for your mod

can you add in more boss battles with rufus please

because you get to only battle rufus once and i want to battle him more than once now please

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1988 on: 2015-08-28 16:24:31 »
I'll see what I can do.

Gatchaman

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1989 on: 2015-08-28 17:13:15 »
While we're requesting, there should DEFINITELY be a fight where  you can fight as Reeve versus Scarlet and Heidegger, when he's getting thrown in jail. Make a whole new player character (what do you mean, "there's a limit"?), model, and enemies, Chief - I expect nothing less!!
Also playable secret Palmer character, and driveable ShinRa truck on the world map.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1990 on: 2015-08-28 19:01:19 »
But Reeve is just a businessman; best he'd be able to do is have a slap match with Scarlet.

Secret Palmer playable character sounds enticing though.

Kaldarasha

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1991 on: 2015-08-28 19:08:17 »
Quote
a slap match with Scarlet

I vote for this!

Maybe 'Slap-that-B*tch' as a new minigame.

Maybe a jail outbreak of Reeve would be more possible. Another Cait Sith could help him with that.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1992 on: 2015-08-28 19:21:45 »
Another Reeve scene or two might help the story a little bit. I'll add it to my to-do list.

Kaldarasha

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1993 on: 2015-08-28 19:49:48 »
I have this idea along time, but how about a replacement character for Aerith in the later game.
The idea is to use a rescued Sephiroth copy witch is posses by two spirits of the planet (I call him Zorreth/Sorreth) as a guardian for Cloud. This will serve AC a little bit...

I have to do something different, but I could make that new character.

Gatchaman

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1994 on: 2015-08-28 20:59:25 »
It would be good for the story to get more insight into Reeve, and see exactly how autonomous Cait is (contentious! I like to think he has his own personality when he's not being directly controlled, as his voice goes all goofy).
And a businessman could be pretty effective with "coin", heh, heh, heh...

Authen

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1995 on: 2015-08-28 21:03:26 »
Good to hear that the caves are working properly now.

You're thinking about it the wrong way with Ho-Chu; you don't necessarily want to try and fight through all his status effects + HP restoration, you want to prevent it from ever happening in the first place. If you use Berserk on him early on then he'll only be able to use Whip Sting and you won't see Oytugh Soul, etc. A War Drum item can do the honors if you don't have the Berserk spell unlocked; otherwise, combining Mystify Materia with Added Effect in a character's weapon will confer Berserk even if this spell isn't unlocked on the paired Materia yet.

Oh, yeah...kinda disappointed in myself for not thinking of that. Much appreciated, Chief~

By the way, are the Disc 2 Refights meant to have the normal Field Battle music? Any way to give each fight the intended music? JENOVA's theme is too good to not play during those fights lol.


Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1996 on: 2015-08-28 23:02:50 »
I have this idea along time, but how about a replacement character for Aerith in the later game.
The idea is to use a rescued Sephiroth copy witch is posses by two spirits of the planet (I call him Zorreth/Sorreth) as a guardian for Cloud. This will serve AC a little bit...

I have to do something different, but I could make that new character.

Could be an interesting optional addition for the 7H version; I'm working on making the Aeris thing optional at the moment so we'll see where we are when that's done. I've a lot of scripts to check and add handlers for but they're mostly straightforward; just the Crater that'll be a pain again.

It would be good for the story to get more insight into Reeve, and see exactly how autonomous Cait is (contentious! I like to think he has his own personality when he's not being directly controlled, as his voice goes all goofy).
And a businessman could be pretty effective with "coin", heh, heh, heh...

I suppose he would have coin wouldn't he? And as head of Urban Development, he'd have Landscaper as his Limit :p

Oh, yeah...kinda disappointed in myself for not thinking of that. Much appreciated, Chief~

By the way, are the Disc 2 Refights meant to have the normal Field Battle music? Any way to give each fight the intended music? JENOVA's theme is too good to not play during those fights lol.


I didn't actually realise they had no boss music; I usually play with the music off. I'll get that corrected for the next patch. I'd better replace that Jenova 1.0.5 as well, it's been hanging around for too long.

Zedes

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1997 on: 2015-08-30 13:12:02 »
Bug report.
I decided to try out Junon leagues with Tifa. During wave 2, I checked standing for the first time, then hit [SWITCH], and the standings screen went away, not nothing came up to replace it. I waited for awhile, and Tifa continued to punch the air but nothing happened. I pressed all the buttons in various orders, and eventually just reset.
Also, I got Kynos to play NT again, he hasn't gotten past the Guard Scorpion yet.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1998 on: 2015-08-30 13:17:39 »
Maybe it's a clash; by pressing Switch while the standings screen was up, perhaps it tried to load another window but got jammed. The JL is a bit flimsy script-wise; I'll need to revise it and maybe try a different structure for it.

Also, this is terrible news. Playing it again, you say? Couldn't get past Guard Scorpion? It'll probably turn people in his stream away from the mod :l

Edit: Just watched the segment, it was as awful as I thought it would be.
« Last Edit: 2015-08-30 14:02:11 by Sega Chief »

Zedes

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #1999 on: 2015-08-30 15:46:32 »
In hindsight it was probably not a good idea to get him to play it when he hadn't slept for like 30 hours, but he said he'll give it another try later this week. A lot of people did ask for the mod page, so I linked them this thread.
Also, are there any ribbons in this mod? I haven't found any in the usual places.
EDIT:
New bug report
I got into the elevator battle at the start of the underwater reactor sequence, and the screen stayed black once the battle was initiated. The music was playing, but there was no visual for several minutes, so I reset.
« Last Edit: 2015-08-30 16:48:45 by Zedes »