Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4998452 times)

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2775 on: 2016-03-02 14:10:10 »
Update: Been sick since yesterday but I managed to fine-tune the SP AI and all I have to do is copy-paste that into each enemy. Then we're good to go.


Covarr

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2776 on: 2016-03-02 14:28:02 »
Thank you for the info - be much better,Cant Wait - also i downloaded the Ultimate Pc version, then noticed i got wrong one and got the unmodified version (original 1998),so id be all good but did it matter? what is ultima edition? and does it work with this mod?

Did you BUY the game? We have a rule at this site about not helping with pirated copies.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2777 on: 2016-03-02 16:03:43 »
I very much doubt you'll get an answer, Covarr. :>

eXistenZe

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2778 on: 2016-03-02 17:22:13 »
True ff7 fans must have mint ff7 disks, multiple isos to keep the disks mint, the square and the steam versions, just to be sure if one shuts down.

Edit
BTW, if you need an ER nurse I can always take a flight there just to be sure 1.4 sees the light... Don't want hundreds of fans to start having heart attacks and flood my hospital.
« Last Edit: 2016-03-02 17:26:36 by eXistenZe »

OSACHIE

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2779 on: 2016-03-03 06:17:33 »
Did you BUY the game? We have a rule at this site about not helping with pirated copies.

Lol Yes I own Two sets of Original Final Fantasy 7 one greatest hits and original - i also have A ultima edition on cd as well (that ones got japenese writing on it and says disc a b c instead) i had the Pc version installed a long time ago - i have Steam with a couple of good games i bought(final fantasy online) so no worries i meant Ripped - The only mod i have ever tried and that was applying it to my iso's was final fantasy 7 Hardtype which i am currently only half way though( i suggest ppl atleast try it) - i just stumbled on this page and read all the changes he has done - at first i thought a new threat was a new Weapon ( the machine Bosses at end of game) but who knows mabye that could be later on - i think it would be dope to fight like a ice weapon mabye ontop of the ice cliffs :P

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2780 on: 2016-03-03 07:25:39 »
all I have to do is copy-paste that into each enemy. Then we're good to go.

the hype is real

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2781 on: 2016-03-03 09:39:36 »
the hype is real
It really is. Been spamming the crap out of F5 since his last post. Almost tempted to start another 1.35 playthrough, just to blow off some steam or something. :D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2782 on: 2016-03-03 09:45:08 »
True ff7 fans must have mint ff7 disks, multiple isos to keep the disks mint, the square and the steam versions, just to be sure if one shuts down.

Edit
BTW, if you need an ER nurse I can always take a flight there just to be sure 1.4 sees the light... Don't want hundreds of fans to start having heart attacks and flood my hospital.

Saying that, I had to abandon my 1998 installation for the Steam one recently. Something changed, maybe an intel hd optional update, and now it won't run at all. I'll sort it out once 1.4's out.

I don't think we'll quite be seeing anything like ER floods if 1.4 never releases but no worries; I'll see if I can't get that AI pasted across the board today then I'll put the installer together.




eXistenZe

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2783 on: 2016-03-03 10:00:54 »
Is full 7th heaven compatibility a sure thing or will it take some time to make it work?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2784 on: 2016-03-03 10:19:36 »
Should be same as before.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2785 on: 2016-03-03 10:31:55 »
Speaking of mods. Any recommendations to complement New Threat?

Rasca

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2786 on: 2016-03-03 10:46:28 »
Speaking of mods. Any recommendations to complement New Threat?

This. I'm pretty new to this modding thing, and just because NT caught my attention, but now that I'm on it... Can you guys recommend something? Specially quality of life stuff or to make it nicer to look at without disrupting the original feeling.

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2787 on: 2016-03-04 04:47:56 »
If you are going to wait to use 1.4 with 7th Heaven, then I'd recommend all the Kaldarasha models, all the satsuki textures, and whatever fits your taste for movies and music. Even if there may be a few better model options to choose, e.g. New Bloodshot Tifa, I still prefer consistency across my game. That is why I prefer Kaldarasha for ALL models and satsuki for ALL textures.

BertShadow

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2788 on: 2016-03-04 19:28:03 »
Sega Chief.

I have a problem on FF7 new threat mod 1.35 that i don't understand. I'm on disc 3 and I didn't see any changes in the Highwind: no menu of disc 2 bosses, I can't find the armorsmith to create the ultimate weapons. Furthermore, i have seen a video where a NPC was in the airship and talks you about the secrets and the localizations of the 4th limits of the characters, and that NPC isn't in my ship. Do you know where i can find this things?

On the other hand, I tried to looked up for some materias but the game laughtes in my face every time, I am talking about: Super Pg, Super Pm, Cut X2, Items X2, and the others Enemy Skills. Do you know where i can find those materias.

Thanks for everything, and i do apologise about my English, I am Spanish, sorry.

Cheers!

PD: BTW, i love this mod, i had surprises and very good times playing it, especially on disc 1. Good work.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2789 on: 2016-03-04 19:57:29 »
I'm not Sega Chief naturally, but I'm really bored, while spamming F5, so I'll try to help anyway. o/

Sega Chief.

I have a problem on FF7 new threat mod 1.35 that i don't understand. I'm on disc 3 and I didn't see any changes in the Highwind: no menu of disc 2 bosses, I can't find the armorsmith to create the ultimate weapons. Furthermore, i have seen a video where a NPC was in the airship and talks you about the secrets and the localizations of the 4th limits of the characters, and that NPC isn't in my ship. Do you know where i can find this things?

On the other hand, I tried to looked up for some materias but the game laughtes in my face every time, I am talking about: Super Pg, Super Pm, Cut X2, Items X2, and the others Enemy Skills. Do you know where i can find those materias.

Thanks for everything, and i do apologise about my English, I am Spanish, sorry.

Cheers!

PD: BTW, i love this mod, i had surprises and very good times playing it, especially on disc 1. Good work.

About missing NPCs, being the armorsmith and the dudes on the Highwind. Have you gotten down to the bottom of the Northern Crater (at the point of no return)? Cloud recieves a call at that point, informing you of the "New threats". I would think that would trigger their spawn.

There should be a document on the first page, an excel spreadsheet, called the database or something like that. It lists most (if not all) materia/spells, and where to get them. However, the "Super pg", aka. HP Plus (?) is not ingame, at least not in 1.35.
The "Super pm" aka. MP Plus, can be obtained from an encounter that replaces Yuffie-battle on the worldmap, as well as found in the crater.

If you are going to wait to use 1.4 with 7th Heaven, then I'd recommend all the Kaldarasha models, all the satsuki textures, and whatever fits your taste for movies and music. Even if there may be a few better model options to choose, e.g. New Bloodshot Tifa, I still prefer consistency across my game. That is why I prefer Kaldarasha for ALL models and satsuki for ALL textures.
Do you happen to have any screenshots of the Satsuki textures? My google-fu is weak, appearantly. Thanks for the input, by the way!


dragonmaster0283

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2790 on: 2016-03-04 19:59:17 »
Sega Chief.

I have a problem on FF7 new threat mod 1.35 that i don't understand. I'm on disc 3 and I didn't see any changes in the Highwind: no menu of disc 2 bosses, I can't find the armorsmith to create the ultimate weapons. Furthermore, i have seen a video where a NPC was in the airship and talks you about the secrets and the localizations of the 4th limits of the characters, and that NPC isn't in my ship. Do you know where i can find this things?

If I remember, the "new threats" npc that spawns and starts all of the new content (lv4 limits, weapons, etc.) Happens just before you go past the point of no return in the north crater near the bottom of it.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2791 on: 2016-03-04 20:42:25 »
Sega Chief.

I have a problem on FF7 new threat mod 1.35 that i don't understand. I'm on disc 3 and I didn't see any changes in the Highwind: no menu of disc 2 bosses, I can't find the armorsmith to create the ultimate weapons. Furthermore, i have seen a video where a NPC was in the airship and talks you about the secrets and the localizations of the 4th limits of the characters, and that NPC isn't in my ship. Do you know where i can find this things?

On the other hand, I tried to looked up for some materias but the game laughtes in my face every time, I am talking about: Super Pg, Super Pm, Cut X2, Items X2, and the others Enemy Skills. Do you know where i can find those materias.

Thanks for everything, and i do apologise about my English, I am Spanish, sorry.

Cheers!

PD: BTW, i love this mod, i had surprises and very good times playing it, especially on disc 1. Good work.

The others have covered it, but just to confirm:

To activate the Disc 3 content, go down to the bottom of the North Cave (this area: https://i.ytimg.com/vi/w2Ju3zJfk8E/maxresdefault.jpg)

Most of the Plus Materia were removed, only MP Plus survived (though they'll be returning in the 1.4 update). There's also only one Enemy Skill Materia in the entire game, it was the best way to balance it without nerfing the skills themselves.

BertShadow

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2792 on: 2016-03-04 23:28:55 »
The others have covered it, but just to confirm:

To activate the Disc 3 content, go down to the bottom of the North Cave (this area: https://i.ytimg.com/vi/w2Ju3zJfk8E/maxresdefault.jpg)

Most of the Plus Materia were removed, only MP Plus survived (though they'll be returning in the 1.4 update). There's also only one Enemy Skill Materia in the entire game, it was the best way to balance it without nerfing the skills themselves.

Thanks Chief and everyone for the support.

I'm doing the new threat things now. I have a lot of questions that i tried to answer myself searching in this thread. The first and the most important is: the life of the bosses in Gold Saucer, specially Variablis, Vorpar and Love Buster, because i can't sense them and so, morphing them is hard, and i need that weapons to craft the ultimate ones. So, Sega-san, please, i need to know the HP of that bosses.

On the other hand, I've notice about the third item and I don't have any idea where to find the nonweapon items needed to craft the ultimates, for example, zenogias feather. I have the feeling that in will find them in the dark cave, but i want to be sure.

I want to now too why i need two batteries and two oversoul shards (the scorpion Boss Form 989966573 gave me when he surrender).

Again, thanks, sorry for my english and please, mercy XD, is my first time modding this game despite having played the original game a lot of times.

Cheers!
« Last Edit: 2016-03-04 23:34:58 by BertShadow »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2793 on: 2016-03-05 06:59:01 »
(the scorpion Boss Form 989966573 gave me when he surrender).

:3

Here are the HP Values and what they morph into:
-) Barbariccia: 42,000 (Magic Shuriken)
-) Gil turtle: 35,000 (Wizard Staff)
-) Variablis: 41,000 (Heaven's Cloud)
-) Love Buster: 77,000 (Pile Banger)
-) Abyss: 132,000 (Oversoul Shard)
-) Nyctalopian Dragon: 155,000 (Outsider)
-) Tyrant: 163,000 (Spring Gun Clip)

Mystery Tank has no morph, and Abyss morphs into a Oversoul Shard which is used for building a Masamune. A lot of the third items will come from fights like Ultimate Weapon (Zenogias Feather), Lv.4 Limit sidequests, Dark Cave, etc. You can get Batteries from Golem enemies, mostly.

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2794 on: 2016-03-05 07:46:27 »
Batteries had some kind of use in previous patches, correct? What about now? At least I can't recall finding any real use for them, apart from the boxes on the way to Shinra Building the first time.
« Last Edit: 2016-03-05 09:01:05 by Mithrain »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2795 on: 2016-03-05 10:50:25 »
I don't think they have any at the moment.

BertShadow

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2796 on: 2016-03-05 15:04:42 »
Sega Chief-san, i have a request for you.

Look, i love this mod and i know a comunity, a spanish language comunity with tons of fans of FF7 and I'd like to present your mod in that comunity.

Of course, If you give me permission, I would add a link to this site and I would refer always to you as the creator of all this.

I will wait the answer.

Cheers!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2797 on: 2016-03-05 15:06:57 »
That'd be really cool, but wait until I've got the 1.4 update released; that'll avoid any confusion about old bugs, etc.

BertShadow

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2798 on: 2016-03-05 20:46:53 »
Now I have tasted the secret bosses of this mod, the Junon leagues, etc I will wait to 1.4. The reason is the low health of the characters and the fact that i can't raise the stats of my character any longer. Is impossible for me to beat Zack, I've tried. Same for the Junon Leagues.

I love all the the new stuff that is in this mod but, in the end, all of this is spotted because the strenght of the bosses and the poor weakness of the characters, specially speaking in HP stat. Only Barret escape of all this, but he is a turtle and alone he can't do a thing.

I would love to see more HP in the characters in the 1.4 versions, I would love to see my characters hitting harder than only 1500 per physical attack. In the Readme text is written that the physical attacks would be stronger than the magic in late game. My experience tell me: no. Only Cid hits like a truck, I think that Yuffie and Tifa would hit a lot too, but, The magic is very powerfull here and this mod creates somekind of reliance in magic what makes another problem: the HP penalty and the low MP.

Maybe, the version that I have to play was the 1.3, now is too late. Only thinking about to survive the attacks of, for example, Variablis, which shout down one of my characters randomly (if its barret is gg, load game), spray status, prevents you to cast wall, haste o regen and, in the top of all this, morph it, XD. Is too hard for me. I can't imagine how powerfull would be Nemesis in this version, I can't figure how powerfull would be the ?? ?? ?? league in the Junon Leagues. I would never figure it because i can't ever success in the low levels of this optional areas.

This night i will try the dark cave. this is my last shoot in this version, if i can't success here i will surrender.

Cheers! I spect good things about 1.4

PD: I just kill right now Variablis. Thanks Highwind Limit. I am recovering my faith in my game XD.
« Last Edit: 2016-03-05 21:03:13 by BertShadow »

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2799 on: 2016-03-05 22:20:24 »
I definitely agree with the reliance on magic. The ReadMe actually said magic would always be stronger than physical attacks. In fact, physical attacks were usually so ineffective for me (especially with bosses) that I barely used them. It's only until recently that I started using them, but only with Cloud, and that's only because of Ultima Weapon + 4x-cut, and learning Dragon Force from the Kalm Traveler. It's very effective damage, if you can keep Cloud alive.

Trust me, the HP problem gave me hell, too, but it doesn't become a big issue until Disc 3. I find myself using Barret and Cait Sith whenever I can because they're the only two that can survive a lot of things. I used to use Tifa and other characters a lot, but starting from Disc 3 they just don't have the HP and defense to survive for long, and their damage output doesn't justify the effort it takes to keep them alive. Sure, Tifa has her Powersoul + Death Sentence damage boost, but it's a specialized strategy and the materia/equipment it takes to make it work takes up space from other protection that I need more. Materia slots are at a premium, and status ailments are such a problem that all my characters usually waste their armor slots for Added Effects + status defense (accessories will usually be used for other important things, like elemental defenses or status ailments that materia can't cover). There are a lot of things to defend against and not enough room to adequately deal with them all, so it's a matter of picking your poison.

I have yet to beat Zack, too. I'm sure there's a way to do it, but I haven't found it yet. For tougher bosses I've found that using Shield helps me, if you have the MP for it. MP Turbo from the blue materia cave near Mideel is a must, too. Go camp out in the Northern Crater and go materia grind on Magic Pots and Movers. Level up your high-powered materia and some MP Pluses... and Added Effects. Seriously. Get as many as you can. Enough for at least three per character. Status ailments are such a huge problem for many fights, especially in Dark Cave, that you need a lot of status ailment protection. Hades + Added Effect offers a lot of protection. I usually give it to Barret or Cait Sith since they can handle the HP penalty.

1.4 is supposed to fix the HP problem, and Disc 3 more balanced overall, and I'll be very grateful for that.