so im already in sub and dont remember if i missed cids scimitar or is it placed somewhere else? cant chack it, already saved over that game and cant go back?
and where the hell is that student of cids for his l4 break? or is it in disc 3 only? im finished rocket launching searched whole town and nuthin.
forgotten citys path to the altar is also blocked and cant get ther for her l4?
godo also repeats same get thur maurrhia sentence when talked to w yuffie in party and yes i got levi scales.
i only managed to activate vincent fight but am not yet strong enough to beat the bast...bitc...kahem lucrecia.
So the scimitar itself has been moved to the northern crater. You'll find it in there.
Additionally the level 4 limit quests don't activate until you get to the bottom of the northern crater. There's an npc there that will take you back up to the highwind. Talk to the new NPCs on the highwind to learn more.
I don't know how you could be doing the battle against lucrecia if you only have the sub so far.
Vincent's Lv.4 boss is basically triggered on the original script where you'd visit the Cave for his flashback and then return after a set number of battles to find Death Penalty & Chaos. I just added an encounter trigger to it was all. It's one of the few that can be accessed before Disc 3.
I've had yet another bug. The game locks up after you fight mirage and Cloud says we should use the sector 5 keycard to leave Midgar. He turns to Yuffie and... nothing. Guess I'll try to mess with the mods again lol.
This sidequest is really cool though. I don't know how you did all of it. Makes me wish other modders would do more stuff like this!
I'm not too fond of the sidequest myself. I kinda wish I'd went a completely different direction with it, but here we are. The original script was going to be something similar to Cyan's mind in FF6 where you worked through several unrelated areas with odd effects in place to get to the end. It would have been in 3 separate parts with 3/9 characters in each, all meeting up at the end for the finale. The first part was going to be Cloud, Tifa, and Vincent as Turks going through Whirlwind Maze with Reno & Rude, 2nd was a Phantom Train with Cid, Yuffie, and Red XIII, 3rd was never drafted in any way. If you peek at the Whirlwind Maze files you'll find some fragments of those prototype scripts.
As for your bug, I'm not sure but I think this issue popped up in the past as well. I'd advise trying different party comps; I used Barret & Tifa (I think) for the test run so they'll likely be the most stable.
thx onegaminus.
- I don't know how you could be doing the battle against lucrecia if you only have the sub so far. -
i got no race bred gold chocobo, which i rode 1. time to cave, fought a number of battles, went 2. time after getting sub, got lucrecia battle, to strong atm, left it for later.
Cid's Lv.4 Limit was changed slightly; when you've returned from the bottom of North Crater, talk to Shera and then go round back. The sidequest is now handled by a technician working on the Tiny Bronco.
I'm currently trying to math out if there's a way for Cait Sith to achieve 255 in all stats through Transformation. You don't need much Luck, at least - Cait Sith can cap out at around 153 iirc
I think he gains the base-average of the party for each stat, which is then given a modifier:
Attack = Atk + [100% * Atk]
Magic = Mag + [20% * Mag]
Defence = Def + [20% * Def]
M.Defence = MDef + [20% * MDef]
Dexterity = Dex - [50% * Dex]
Evasion = Def% - [20% * Def%]
M.Evasion = MDef% - [50% * MDef%]
Luck = Lck
So for Luck, you're going to need 255 on every character to get that average. Of bigger concern are the Dexterity and Evasion stats, which are given a penalty for their modifier. Def% also doesn't use Dexterity bonuses when calculated, only the raw stat average given by armour.
Attack 'adds' itself, so you need an average of 127-128. Magic, Defence, and MDefence need something in the 210-220 range to reach 255. I suspect that Dexterity can't be left at 255 due to the subtraction being made to it. The evasion stats can't reach the maxes either, though Yuffie's innate being active could lift it up a little.