Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4970848 times)

DFR66

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7525 on: 2019-03-02 19:23:02 »
Hey Sega Chief,

I have a question about the newest New Threat Mod,

I´ve completed it on Arranged mode, which should´ve been more difficult then the normal one. But it was really easy. For example the enemies in the Northern Crater, who did have Alot of HP before, were considerably weaker now (I think the dragon there had around 30,000 hp), and also the Dark Cave was really easy to beat.. did you purposely downgrate the HP of the enemies there or do you think it was bugged?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7526 on: 2019-03-02 19:49:49 »
Hey Sega Chief,

I have a question about the newest New Threat Mod,

I´ve completed it on Arranged mode, which should´ve been more difficult then the normal one. But it was really easy. For example the enemies in the Northern Crater, who did have Alot of HP before, were considerably weaker now (I think the dragon there had around 30,000 hp), and also the Dark Cave was really easy to beat.. did you purposely downgrate the HP of the enemies there or do you think it was bugged?

It depends when you originally played, there's been a lot of HP nerfs (particularly Crater) since 1.5 first came out.

DFR66

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7527 on: 2019-03-02 21:00:18 »
I started this new game the 22th of november.  So is it possible that at the time the enemies from the Northern Cave were so low at HP? Can you explain the reason why you´d put the HP so low? The thing I´d really like was the challenge and this made it a bit to easy IMO.. Did you put the HP up again with the new update?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7528 on: 2019-03-02 21:14:00 »
I started this new game the 22th of november.  So is it possible that at the time the enemies from the Northern Cave were so low at HP? Can you explain the reason why you´d put the HP so low? The thing I´d really like was the challenge and this made it a bit to easy IMO.. Did you put the HP up again with the new update?

People felt the fights took too long for random encounters and I was convinced to lower the HP they had. Their HP wasn't restored with the latest update.

DFR66

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7529 on: 2019-03-02 21:21:46 »
I agree that before the fights where extremely difficult, and I can totally understand that you made this decision. But I think you could find a middle way, there is no challange anymore and thats a shame. If you would´ve made the update more difficult I was gonna play it again. I´ve played this game so many times that I need the challange. I hope your gonna change your mind about it in the future. What I don´t understand is that you already made 2 difficulties, the people who think it´s to hard could just decide to play the normal difficulty right? So that you can keep the Arrange mode for the die hards?  8)

DFR66

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7530 on: 2019-03-02 21:30:32 »
Something else I would like to see, is that if you complete the game and all the bosses, and still like to have a good battle, maybe you could create something like the super boss rush, but in a different way, like a cave or an isle with all super strong enemies. In a sence this is how I already saw the Northern Cave before you made it much easier. You think something like this is possible? Maybe even an extra option in Gold Saucer where you can choose for a solo match or team match against random strong enemies, where you can archieve an highscore that you can try to beat to keep a certain challange in the game?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7531 on: 2019-03-03 02:53:45 »
I agree that before the fights where extremely difficult, and I can totally understand that you made this decision. But I think you could find a middle way, there is no challange anymore and thats a shame. If you would´ve made the update more difficult I was gonna play it again. I´ve played this game so many times that I need the challange. I hope your gonna change your mind about it in the future. What I don´t understand is that you already made 2 difficulties, the people who think it´s to hard could just decide to play the normal difficulty right? So that you can keep the Arrange mode for the die hards?  8)

Something else I would like to see, is that if you complete the game and all the bosses, and still like to have a good battle, maybe you could create something like the super boss rush, but in a different way, like a cave or an isle with all super strong enemies. In a sence this is how I already saw the Northern Cave before you made it much easier. You think something like this is possible? Maybe even an extra option in Gold Saucer where you can choose for a solo match or team match against random strong enemies, where you can archieve an highscore that you can try to beat to keep a certain challange in the game?

What I'll do then is make Arrange into a proper hard mode. I think Arrange has disappointed people since it was released and every time it was renovated; if I'm doing one last update for 1.5 then that means one last chance to get Arrange done right.

The earliest builds on NT had a more expansive Extra Battle in Gold Saucer where you had a choice of around 8 or so bosses to go up against. It was eventually pared down into a 3-match thing with the bosses it used being sent off to different parts of the mod as new scripts were made. I could definitely bring something similar to it back, albeit a little grander in scale; there are a tonne of unused enemies in NT's files now that could be renovated.

As for a score, I could have each enemy tally into a variable that measures either number of turns it took to kill it (or to get through an entire rush mode) and have scores tallied at end?

iDerek759

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7532 on: 2019-03-03 07:29:44 »
Oh man, a rush type mode for NT would be a blast!

DFR66

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7533 on: 2019-03-03 15:45:48 »
@Sega Chief

That sounds awesome man, would love to play something like that. Both the higscore ratio and the part of unused enemies in the NT files sounds really cool to me.

Now that we're talking about new idea's anyway, are you capable of bringing bonus characters to the game after you reach disc 3 (for example Zack, with the sword set and limit skills of Cloud, no replacement but more like a copy) to replace an impopular character like Cait Sith, perhaps with a special Quest or something? Or perhaps Sephiroth. Did always like the idea of playing these 2 guys in a nice and balanced way.

Also, about the Gold Saucer again, if its possible for you to create single battle rush as well, could be nice if you could play some of these legendary characters like Zack, Sephiroth, Dyne, some of the Turks, perhaps Rufus etc.
« Last Edit: 2019-03-03 15:51:44 by DFR66 »

Ayoyo

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7534 on: 2019-03-03 17:10:16 »
What I'll do then is make Arrange into a proper hard mode. I think Arrange has disappointed people since it was released and every time it was renovated; if I'm doing one last update for 1.5 then that means one last chance to get Arrange done right.
Gotta voice support for this. I always thought it logical to assume that people who'd go through the effort of seeking out mods such as this are obviously doing it for the increased difficulty/added meaningful strategic depth&challenge to begin with, let alone the ones who want even harder time. It's pretty much the hardcore demographic at that point, so the second mode should most definitely stretch the difficulty as far as it goes without breaking integrity(too severe reductions to the number of viable tactics etc.). There's already vanilla and normal mode to cater to the majority of players anyways.

janlex1990

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7535 on: 2019-03-03 19:45:19 »
Have you tried turning on the DPI settings on the FF VII EXE, right click the exe, go to the compatibility tab go to change DPI settings and tick both boxes.

I tried it, but didnt change anything.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7536 on: 2019-03-04 22:00:01 »
@Sega Chief

That sounds awesome man, would love to play something like that. Both the higscore ratio and the part of unused enemies in the NT files sounds really cool to me.

Now that we're talking about new idea's anyway, are you capable of bringing bonus characters to the game after you reach disc 3 (for example Zack, with the sword set and limit skills of Cloud, no replacement but more like a copy) to replace an impopular character like Cait Sith, perhaps with a special Quest or something? Or perhaps Sephiroth. Did always like the idea of playing these 2 guys in a nice and balanced way.

Also, about the Gold Saucer again, if its possible for you to create single battle rush as well, could be nice if you could play some of these legendary characters like Zack, Sephiroth, Dyne, some of the Turks, perhaps Rufus etc.

I had an idea for a feature like 'echo fighters' where you can swap a character with one that's similar on Disc 3 (not a story thing, just visually); this swap could also come with its own set of unique stats and other stuff.

Way that'd work; on 7H or similar, a model swap is initiated based on an in-game variable which means a different set of model files get loaded in place of the original (same with field model, menu portrait, etc). For stat-swap, that's where some of the new frameworks come in that allow the savemap to be adjusted using field script opcodes (this would also allow for Limits to be reallocated/deactivated based on what the new model is capable of using).

For the rush, I've written some notes and early ideas, was thinking they could follow certain themes; a Shinra-themed rush of shinra-based enemies/bosses for instance. A few themed rushes using certain types of enemies and some special ones.

Gotta voice support for this. I always thought it logical to assume that people who'd go through the effort of seeking out mods such as this are obviously doing it for the increased difficulty/added meaningful strategic depth&challenge to begin with, let alone the ones who want even harder time. It's pretty much the hardcore demographic at that point, so the second mode should most definitely stretch the difficulty as far as it goes without breaking integrity(too severe reductions to the number of viable tactics etc.). There's already vanilla and normal mode to cater to the majority of players anyways.

I'll make Arrange more difficult. There's a few critical adjustments I made in the 2.0 prototype that should make things interesting.

Slide885

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7537 on: 2019-03-05 02:42:00 »
Hi, I looked around to see if I could find this particular issue anywhere else. I'm in the Dark Cave and after beating Mirrage, my party exits Cloud and then just stand there looking at each other. Can't move, can't make anything happen. Music and sound keeps playing so it isn't a crash. I thought this might be due to some of the graphics mods that I have installed so I turned those off. No dice. Any ideas?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7538 on: 2019-03-05 13:22:56 »
Hi, I looked around to see if I could find this particular issue anywhere else. I'm in the Dark Cave and after beating Mirrage, my party exits Cloud and then just stand there looking at each other. Can't move, can't make anything happen. Music and sound keeps playing so it isn't a crash. I thought this might be due to some of the graphics mods that I have installed so I turned those off. No dice. Any ideas?

I take it if there's other mods then it's an IRO? Make sure you're using the IRO from the first post on this thread rather than the one in the catalog. For debugging I'd recommend using a tool like Ochu to set the boss' HP to 1 so you can get past it faster; also try a different party composition in case one of the characters has a bad/conflicting script (and let me know if this works so I can debug the party comp you had that caused it to lock).

athisis27

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7539 on: 2019-03-07 20:39:29 »
@Sega Chief

Good job on the mod. I've been digging through the weeds on the morph materia location (v1.5). What little I can find says it's outside Aeris's house. My game has osmose outside her house. I played up through Wutai and never found it. I've been searching the web/documentation for the location but can't find it. This is driving me nuts. Is it possible to have morph misplaced because of install error?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7540 on: 2019-03-07 21:20:26 »
@Sega Chief

Good job on the mod. I've been digging through the weeds on the morph materia location (v1.5). What little I can find says it's outside Aeris's house. My game has osmose outside her house. I played up through Wutai and never found it. I've been searching the web/documentation for the location but can't find it. This is driving me nuts. Is it possible to have morph misplaced because of install error?

There's two materia in that area; head up into the flower area beside Aeris' house. Morph is where Cover originally was (yellow orb, on left side), and the new Osmose materia is where the item was (cyan orb below the blue item, on the right):
https://imgur.com/a/5gg0rKe

athisis27

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7541 on: 2019-03-07 22:27:00 »
There's two materia in that area; head up into the flower area beside Aeris' house. Morph is where Cover originally was (yellow orb, on left side), and the new Osmose materia is where the item was (cyan orb below the blue item, on the right):
https://imgur.com/a/5gg0rKe

Thanks found it. I somehow just didn't see it every time.

DFR66

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7542 on: 2019-03-08 15:02:59 »
I had an idea for a feature like 'echo fighters' where you can swap a character with one that's similar on Disc 3 (not a story thing, just visually); this swap could also come with its own set of unique stats and other stuff.

Way that'd work; on 7H or similar, a model swap is initiated based on an in-game variable which means a different set of model files get loaded in place of the original (same with field model, menu portrait, etc). For stat-swap, that's where some of the new frameworks come in that allow the savemap to be adjusted using field script opcodes (this would also allow for Limits to be reallocated/deactivated based on what the new model is capable of using).

For the rush, I've written some notes and early ideas, was thinking they could follow certain themes; a Shinra-themed rush of shinra-based enemies/bosses for instance. A few themed rushes using certain types of enemies and some special ones.

I'll make Arrange more difficult. There's a few critical adjustments I made in the 2.0 prototype that should make things interesting.

Gotta say, sounds good to me. You're the pro man I trust you you to make it as great as you always do.  8-)

Do you have an idea when you will be done with making the Arranged mode more difficult?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7543 on: 2019-03-08 15:57:25 »

Gotta say, sounds good to me. You're the pro man I trust you you to make it as great as you always do.  8-)

Do you have an idea when you will be done with making the Arranged mode more difficult?

Not sure, I've got FF8 on the go as well but I can work through FF7's files a lot faster than the FF8 ones. I'll see if I can get it done in a month.

Necro

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7544 on: 2019-03-10 03:26:11 »
Would it be possible to get the mod notes uploaded somewhere else like Googl edrive?

When I try to download I get locked into an infinite ad loop and have to close it. I wanted to read the notes while I watched my friend play this.

TheTruth197

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7545 on: 2019-03-10 19:48:58 »
No issues or anything like that. Just wanted to post that the New Threat mod is fantastic. Just got a proper gaming PC and this is only my second time experimenting with any type of modding (first was Skyrim on console) and this mod has shown me how great and fun playing games with mods can actually be. FF7 is my favorite game ever and being able to run through it again with new, well done gameplay tweaks and subtle story changes, like Aeris..yeah i said "Aeris"..surviving is like a breath of fresh air. The visual mods i have installed definitely help with that as well. I'm about half way through disc 2 and am having a great time with it. It can be difficult at times but i don't mind the challenge. To the creator of the mod, you did great work. I'm sure you'll keep it up, and i'm looking forward to the FF8 new threat mod that i read you're also working on.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7546 on: 2019-03-10 19:51:42 »
Would it be possible to get the mod notes uploaded somewhere else like Googl edrive?

When I try to download I get locked into an infinite ad loop and have to close it. I wanted to read the notes while I watched my friend play this.

Sure: https://drive.google.com/file/d/18BH_PX891oIkg6lGFE5SSB_bBjaq0TOI/view
Should be downloadable, let me know if not.

No issues or anything like that. Just wanted to post that the New Threat mod is fantastic. Just got a proper gaming PC and this is only my second time experimenting with any type of modding (first was Skyrim on console) and this mod has shown me how great and fun playing games with mods can actually be. FF7 is my favorite game ever and being able to run through it again with new, well done gameplay tweaks and subtle story changes, like Aeris..yeah i said "Aeris"..surviving is like a breath of fresh air. The visual mods i have installed definitely help with that as well. I'm about half way through disc 2 and am having a great time with it. It can be difficult at times but i don't mind the challenge. To the creator of the mod, you did great work. I'm sure you'll keep it up, and i'm looking forward to the FF8 new threat mod that i read you're also working on.

Glad to hear that; I'd recommend checking out a tool called Ochu as well. It can toggle/unlock the FPS of this game to make it smoother/faster (along with other features): http://forums.qhimm.com/index.php?topic=14194.0

TheTruth197

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7547 on: 2019-03-10 20:35:03 »
Glad to hear that; I'd recommend checking out a tool called Ochu as well. It can toggle/unlock the FPS of this game to make it smoother/faster (along with other features): http://forums.qhimm.com/index.php?topic=14194.0

Nice, the FPS unlocking definitely piques my interest. Everything else seems a little too gameshark-y for me though lol. May be good for a "just for fun" playthrough. I wanted to ask though and i forgot in my previous message, I've been looking for double cut materia and your where is the thing doc says it's in the ancient forest but i couldn't find it anywhere. I also picked up 2 apocalypse swords from there, one at the very beginning right before exiting the first area and one in the chest at the end before entering the cave. There's also a frozen NPC inside the cave that i can't interact with so i was curious if maybe it's bugged.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7548 on: 2019-03-12 01:39:25 »
Nice, the FPS unlocking definitely piques my interest. Everything else seems a little too gameshark-y for me though lol. May be good for a "just for fun" playthrough. I wanted to ask though and i forgot in my previous message, I've been looking for double cut materia and your where is the thing doc says it's in the ancient forest but i couldn't find it anywhere. I also picked up 2 apocalypse swords from there, one at the very beginning right before exiting the first area and one in the chest at the end before entering the cave. There's also a frozen NPC inside the cave that i can't interact with so i was curious if maybe it's bugged.

Multi-Cut is in the last chest before entering the cave at the end of ancient forest (cave screen is supposed to be used elsewhere but been having trouble getting it not to load). Apocalypse is in a chest in the Gelnika, so I suspect you're on an older version; are you playing NT from the 7H Catalog?

TheTruth197

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7549 on: 2019-03-12 05:37:21 »
Multi-Cut is in the last chest before entering the cave at the end of ancient forest (cave screen is supposed to be used elsewhere but been having trouble getting it not to load). Apocalypse is in a chest in the Gelnika, so I suspect you're on an older version; are you playing NT from the 7H Catalog?

Yes I am playing from the 7H catalog. Since i'm basically brand new to modding i don't really know any other way. Even with a step by step tutorial from youtube i still initially had quite a few issues getting 7H to run correctly lol. Don't know if it should've been updated from there or that one is out of date and you need to install the new version manually somehow but i do remember that when i first started the playthrough and it wanted me to choose a difficulty it said "New Threat Ver. 1.4". Since this whole thread is about 1.5 i'm clearly on the wrong version, don't know why i didn't notice until now. Kind of sucks because i would've liked to play the latest version but i'm still having a lot of fun with this one. It does explain why a few things aren't as they're supposed to be according to your docs. At the northern cave now at level 94 getting mopped up by everything i come across like i'm somehow still underpowered as hell. Good times lol. You wouldn't happen to remember where the double cut is in the older version would you? I'm basically at the end of the game and still haven't found it. Definitely feel like that 4X cut will give me a little more of an edge going up against those beasts at the northern cave. Hopefully it isn't somewhere in the battle arena because that place is giving me a whole bunch of other issues. Have yet to beat the regular battle a single time. I'll get it though..eventually.