Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4972061 times)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11025 on: 2021-10-27 15:31:10 »
there is a reward for beating
Spoiler: show
 ozma
its the item
Spoiler: show
????
which can be used if did the other 4 necessary things
Spoiler: show
open up an alternative end boss, the calamity


you're not " technically " correct.

however, i can't explain why, without posting spoilers.

hopefully Sega Chief can add rewards to the superboss, in the Northern Crater.

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11026 on: 2021-10-27 16:06:44 »
There should be a list in the documentation download on the first post of this thread which contains a list of items, etc.

yes.

but this list is very confusing, such as who exactly do i turn in my 1/35 soldiers to ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11027 on: 2021-10-28 08:34:57 »
who exactly do i turn in my 1/35 soldiers to ??

the chap in black cape in the myrthil mines cave.
« Last Edit: 2021-10-28 08:37:09 by wdx »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11028 on: 2021-10-30 11:08:21 »
the chap in black cape in the myrthil mines cave.

i thought this person in a black cape was on the Highwind ?

also, what is the item " Zenogias Plate " for ??

Gizzy

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11029 on: 2021-10-30 13:47:41 »
Is there any documentation of the characters Limits? Would be kinda handy to have since you changed the Limits of every character quite a bit!

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11030 on: 2021-10-31 10:35:20 »
what are the benefits of " Core " materia specifically ??
« Last Edit: 2021-10-31 10:46:15 by EliteOne »

heromic

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11031 on: 2021-10-31 11:19:39 »
Hi. Can I have Just the combat changes? (enemy a.i, hp, formations, new encounters) and none of the materia / item / equip / field / text /status / character / limit changes? how can I do this?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11032 on: 2021-11-01 06:57:54 »
what are the benefits of " Core " materia specifically ??

1 slot several spells, usually most enemies are weak to at least one of the elements. some nice protection to boot.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11033 on: 2021-11-01 07:00:52 »
Is there any documentation of the characters Limits? Would be kinda handy to have since you changed the Limits of every character quite a bit!

if you goto menu > limit break  > check. you can view what each limit break does. braver for example will show as 5% reduction defence/mdefense. (vit/spr) think the assist key will give aa wee box, might be target button assigned thou which will also show what actions will do which is really useful for in battle to know what various item dmg etc will be.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11034 on: 2021-11-01 07:04:09 »
i thought this person in a black cape was on the Highwind ?

also, what is the item " Zenogias Plate " for ??

that is a different black caped chap on highwind. he is a multi shop. from junon side of the cave enter and then up one screen to the back area where you inititally could of picked up a 1/35th soldier. screen where u fought turks north from there.

think the plate is part of the weapon crafting to create sephs weapon which can be equipped by any char and has some boosts.... :>

Gizzy

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11035 on: 2021-11-02 01:07:54 »
if you goto menu > limit break  > check. you can view what each limit break does. braver for example will show as 5% reduction defence/mdefense. (vit/spr) think the assist key will give aa wee box, might be target button assigned thou which will also show what actions will do which is really useful for in battle to know what various item dmg etc will be.

I would like to plan in advance since there is no respec option :)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11036 on: 2021-11-02 09:55:47 »
where or from who exactly, do i get the " Core " materia ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11037 on: 2021-11-02 14:00:37 »
where or from who exactly, do i get the " Core " materia ??

Spoiler: show
 the man in kalm
most other simluar type of questions can likely be answered via the docu i made a good while ago, https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing which was for a lvl7 no exp no sp run :)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11038 on: 2021-11-02 14:08:05 »
i don't understand.

how do you get it from that person, because they're only offering different materia, not the " Core " materia ???
« Last Edit: 2021-11-02 15:05:37 by EliteOne »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11039 on: 2021-11-02 16:16:13 »
i don't understand.

how do you get it from that person, because they're only offering different materia, not the " Core " materia ???

i can't remember the specific trade, or if indeed perhaps all 3 items traded (as u get a further reward for doing so). the man in the house if chat to him without items should state what he wishes for said trades. example is the guidebook
Spoiler: show
 morph ghostship, to make this a little easier can wargong or beserk the ship to stop its gonannai attack however its spelled) [/spoi;er] the other 2 items he wishes is [spoiler] drops (gaurenteed drops) from emerald and ruby weapon)



EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11040 on: 2021-11-02 20:43:06 »
the man in the house if chat to him without items should state what he wishes for said trades

i'm aware of this.


my issue is that he's saying :

" **** Attack materia "
" **** Item materia "
" **** chocobo "

Ryiuken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11041 on: 2021-11-04 23:08:38 »
Guys I think I'm missing something.

If I use New Threat 1.5 it works straight away but it disable all my graphic and sound mods
if I use New Threat 2.0 it has compatibility issue with cosmo  Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?

« Last Edit: 2021-11-05 07:56:54 by Ryiuken »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11042 on: 2021-11-05 01:08:24 »
how do you get Ruby weapon to appear, after Ultimate weapon is defeated ??

i followed the normal steps you would take in regular FF7, but i can't find Ruby weapon in new threat 2.0.
« Last Edit: 2021-11-05 01:14:43 by EliteOne »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11043 on: 2021-11-05 09:03:23 »
if I use New Threat 2.0 it has compatibility issue with cosmo Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?



i believe that cosmo memory only works, if you're using 7th Heaven 2.2 or higher, but not 7th Heaven 2.0.

maybe that's your issue.

Hexsim

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11044 on: 2021-11-05 22:57:31 »
Any way to use the latest version of New Threat on Reunion, like with the standalone installer somehow for instance?

Looks like there's been a lot of updates since the reunion release.  Would be cool if I could just install into an empty folder and then copy em, but I'm guessing it's not that easy?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11045 on: 2021-11-06 08:05:10 »
how do you get Ruby weapon to appear, after Ultimate weapon is defeated ??

i followed the normal steps you would take in regular FF7, but i can't find Ruby weapon in new threat 2.0.

guessing u tried both fighting a random battle alongside enter and leave a town?
whats your story progress counter? might need after midgar raid

AuthenticM

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11046 on: 2021-11-07 14:06:13 »
Hey Sega Chief,

I've played the game for a bit in a while. I have the "field music during battles" parameter activated. It works, except for the fanfare when winning a battle. That music still plays.

Could I request that the mod be updated so that "field music during battles" also disables the win fanfare? I'd love for the field music to play uninterrupted when I'm playing. It makes the game quite a bit more immersive.

Thank you!

Guys I think I'm missing something.

If I use New Threat 1.5 it works straight away but it disable all my graphic and sound mods
if I use New Threat 2.0 it has compatibility issue with cosmo  Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?



In case you are not using the latest version of 7th Heaven, I suggest grabbing the latest version. It can be gotten on the program's official page on Github, here:

https://github.com/tsunamods-codes/7th-Heaven/releases


EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11047 on: 2021-11-07 20:25:24 »
guessing u tried both fighting a random battle alongside enter and leave a town?
whats your story progress counter? might need after midgar raid

i'm on disc 3, after the midgar raid.

i found out you have to beat Ultimate weapon first, then save your game, and then after that re-load your game.
« Last Edit: 2021-11-08 10:16:33 by EliteOne »

Ryiuken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11048 on: 2021-11-08 21:04:35 »
guys I have updated 7h heaven to the latest version but still warning me that new threat 2.0 is not compatible with cosmo memory :S
« Last Edit: 2021-11-08 21:16:55 by Ryiuken »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11049 on: 2021-11-09 19:53:29 »
Ryiuken, backup everything in your FF7 save folder, to thumb drives.



then uninstall FF7, then uninstall 7th Heaven.

then completely delete the FF7 folder, located in program files/steam/steamapps/common.

then completely delete the 7th Heaven folder, and re-start your computer.



then check that those folders were completely deleted, and if so, re-install FF7.

then paste everything from your thumb drives, back into a new FF7 save folder.

finally, re-install 7th Heaven.