Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)  (Read 8289310 times)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11025 on: 2021-10-31 10:35:20 »
what are the benefits of " Core " materia specifically ??
« Last Edit: 2021-10-31 10:46:15 by EliteOne »

heromic

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11026 on: 2021-10-31 11:19:39 »
Hi. Can I have Just the combat changes? (enemy a.i, hp, formations, new encounters) and none of the materia / item / equip / field / text /status / character / limit changes? how can I do this?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11027 on: 2021-11-01 06:57:54 »
what are the benefits of " Core " materia specifically ??

1 slot several spells, usually most enemies are weak to at least one of the elements. some nice protection to boot.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11028 on: 2021-11-01 07:00:52 »
Is there any documentation of the characters Limits? Would be kinda handy to have since you changed the Limits of every character quite a bit!

if you goto menu > limit break  > check. you can view what each limit break does. braver for example will show as 5% reduction defence/mdefense. (vit/spr) think the assist key will give aa wee box, might be target button assigned thou which will also show what actions will do which is really useful for in battle to know what various item dmg etc will be.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11029 on: 2021-11-01 07:04:09 »
i thought this person in a black cape was on the Highwind ?

also, what is the item " Zenogias Plate " for ??

that is a different black caped chap on highwind. he is a multi shop. from junon side of the cave enter and then up one screen to the back area where you inititally could of picked up a 1/35th soldier. screen where u fought turks north from there.

think the plate is part of the weapon crafting to create sephs weapon which can be equipped by any char and has some boosts.... :>

Gizzy

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11030 on: 2021-11-02 01:07:54 »
if you goto menu > limit break  > check. you can view what each limit break does. braver for example will show as 5% reduction defence/mdefense. (vit/spr) think the assist key will give aa wee box, might be target button assigned thou which will also show what actions will do which is really useful for in battle to know what various item dmg etc will be.

I would like to plan in advance since there is no respec option :)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11031 on: 2021-11-02 09:55:47 »
where or from who exactly, do i get the " Core " materia ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11032 on: 2021-11-02 14:00:37 »
where or from who exactly, do i get the " Core " materia ??

Spoiler: show
 the man in kalm
most other simluar type of questions can likely be answered via the docu i made a good while ago, https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing which was for a lvl7 no exp no sp run :)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11033 on: 2021-11-02 14:08:05 »
i don't understand.

how do you get it from that person, because they're only offering different materia, not the " Core " materia ???
« Last Edit: 2021-11-02 15:05:37 by EliteOne »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11034 on: 2021-11-02 16:16:13 »
i don't understand.

how do you get it from that person, because they're only offering different materia, not the " Core " materia ???

i can't remember the specific trade, or if indeed perhaps all 3 items traded (as u get a further reward for doing so). the man in the house if chat to him without items should state what he wishes for said trades. example is the guidebook
Spoiler: show
 morph ghostship, to make this a little easier can wargong or beserk the ship to stop its gonannai attack however its spelled) [/spoi;er] the other 2 items he wishes is [spoiler] drops (gaurenteed drops) from emerald and ruby weapon)



EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11035 on: 2021-11-02 20:43:06 »
the man in the house if chat to him without items should state what he wishes for said trades

i'm aware of this.


my issue is that he's saying :

" **** Attack materia "
" **** Item materia "
" **** chocobo "

Ryiuken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11036 on: 2021-11-04 23:08:38 »
Guys I think I'm missing something.

If I use New Threat 1.5 it works straight away but it disable all my graphic and sound mods
if I use New Threat 2.0 it has compatibility issue with cosmo  Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?

« Last Edit: 2021-11-05 07:56:54 by Ryiuken »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11037 on: 2021-11-05 01:08:24 »
how do you get Ruby weapon to appear, after Ultimate weapon is defeated ??

i followed the normal steps you would take in regular FF7, but i can't find Ruby weapon in new threat 2.0.
« Last Edit: 2021-11-05 01:14:43 by EliteOne »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11038 on: 2021-11-05 09:03:23 »
if I use New Threat 2.0 it has compatibility issue with cosmo Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?



i believe that cosmo memory only works, if you're using 7th Heaven 2.2 or higher, but not 7th Heaven 2.0.

maybe that's your issue.

Hexsim

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11039 on: 2021-11-05 22:57:31 »
Any way to use the latest version of New Threat on Reunion, like with the standalone installer somehow for instance?

Looks like there's been a lot of updates since the reunion release.  Would be cool if I could just install into an empty folder and then copy em, but I'm guessing it's not that easy?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11040 on: 2021-11-06 08:05:10 »
how do you get Ruby weapon to appear, after Ultimate weapon is defeated ??

i followed the normal steps you would take in regular FF7, but i can't find Ruby weapon in new threat 2.0.

guessing u tried both fighting a random battle alongside enter and leave a town?
whats your story progress counter? might need after midgar raid

AuthenticM

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11041 on: 2021-11-07 15:06:13 »
Hey Sega Chief,

I've played the game for a bit in a while. I have the "field music during battles" parameter activated. It works, except for the fanfare when winning a battle. That music still plays.

Could I request that the mod be updated so that "field music during battles" also disables the win fanfare? I'd love for the field music to play uninterrupted when I'm playing. It makes the game quite a bit more immersive.

Thank you!

Guys I think I'm missing something.

If I use New Threat 1.5 it works straight away but it disable all my graphic and sound mods
if I use New Threat 2.0 it has compatibility issue with cosmo  Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?



In case you are not using the latest version of 7th Heaven, I suggest grabbing the latest version. It can be gotten on the program's official page on Github, here:

https://github.com/tsunamods-codes/7th-Heaven/releases


EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11042 on: 2021-11-07 21:25:24 »
guessing u tried both fighting a random battle alongside enter and leave a town?
whats your story progress counter? might need after midgar raid

i'm on disc 3, after the midgar raid.

i found out you have to beat Ultimate weapon first, then save your game, and then after that re-load your game.
« Last Edit: 2021-11-08 11:16:33 by EliteOne »

Ryiuken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11043 on: 2021-11-08 22:04:35 »
guys I have updated 7h heaven to the latest version but still warning me that new threat 2.0 is not compatible with cosmo memory :S
« Last Edit: 2021-11-08 22:16:55 by Ryiuken »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11044 on: 2021-11-09 20:53:29 »
Ryiuken, backup everything in your FF7 save folder, to thumb drives.



then uninstall FF7, then uninstall 7th Heaven.

then completely delete the FF7 folder, located in program files/steam/steamapps/common.

then completely delete the 7th Heaven folder, and re-start your computer.



then check that those folders were completely deleted, and if so, re-install FF7.

then paste everything from your thumb drives, back into a new FF7 save folder.

finally, re-install 7th Heaven.

shinyuX

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11045 on: 2021-11-10 16:17:50 »
Hi there. I'm playing NT 2.0 type B hard mode. I'm after midgar raid and currently getting all ult weapons and limits and I seem to have a problem with Tifa's piano. I'm playing the correct song but nothing happens (other than the classic "I' ve heard this somewhere" + scratching head), am I missing something ?

Ryiuken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11046 on: 2021-11-10 23:39:34 »
I have got the same issue in my second computer. I have installed the game for the first time there, 7h heaven as well.
New Threat 2.0 and cosmo memory are installed directly from 7h heaven. May be the problem?

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11047 on: 2021-11-11 13:18:09 »
I'm after midgar raid and currently getting all ult weapons and limits

how many times did you fight the X-ATM scorpion, and in what locations did you fight it ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11048 on: 2021-11-11 15:55:47 »
Hi there. I'm playing NT 2.0 type B hard mode. I'm after midgar raid and currently getting all ult weapons and limits and I seem to have a problem with Tifa's piano. I'm playing the correct song but nothing happens (other than the classic "I' ve heard this somewhere" + scratching head), am I missing something ?

need tifa as the party leader :)
Spoiler: show
 nip down to the point of no return then to the save point in the screen prior hit square on it there is an option to return to the highwind, then u change party leader, there is also a NPC on the bridge near cait sith which will let u know optional side content quests that you can do :) 



wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11049 on: 2021-11-11 15:58:02 »
how many times did you fight the X-ATM scorpion, and in what locations did you fight it ??

number of times fight the xatm changes dependant on typeA/B :)
Spoiler: show
 inclusive of optional xatm fights