Playing Type B of 2.0.994, and for Aerith, the Prism Staff and Aurora Rod say they restore HP and grant Barrier/MBarrier respectively, but the barriers don't seem to be applying. Is this expected behavior?
I'll check them, they should apply but I think it's not 100% chance.
Found a bug, not sure if is NT2.0 fault but it seems the likely culprit.
In the Whirlwind maze Location 704 in save editor (if that helps) if you use SP upgrade after the Seph/Jenova battle you get stuck on the save point. I was able to reproduce it and run back and forth through the save point but if you use SP upgrade it pops you back out on the save point and your stuck. Turning mods off didn't fix it.
Fixed it and saved my game by changing my location in Chocobo save editor.
It is possible to wiggle your way out of it but I've updated the coordinates so that it's not as janky; this'll be in the next patch.
I think I might have found a small bug or sequence break thing in mode B... or is this intended?
After you escape sector 7 with Aerith but before getting to her house you can go back to Wall Market and buy an umbrella weapon for Aerith from the battery npc in the weapon shop. (also some npc in the Honeybee entrance mentions Cloud crossdressing even though he doesn't do it in this mode)
This is more of a personal opinion... But, why is 0 gil tied to hard mode? Imo, this only either incentivizes players to grind steals/morphs/drops for cash or to ignore a lot of equipment because they can't afford it, which goes against the fun customization that is so core to the mod.
An oversight with the Umbrella, but might leave it as it is; I think that weapon is strong but it shouldn't be game-breakingly strong due to the character being mostly magic focused until you can start upping their stats.
For hard mode the idea was to make gil more scarce and have items/equipment be managed to either use or make gil with; the 0 gil thing has been a bit mixed though so what I'll probably do is separate it out into its own option or drop it from hard mode entirely.
not sure if i'm overlooking something, but i can't get New Threat to work with Reunion at all. i followed all the instructions up to "Remember to disable the new_translation option however as it is incompatible with NT", but there isn't a setting to change that in the options.ini file that Reunion provided. i'm assuming the Reunion team has changed some things since the install instructions for New Threat have been posted, but maybe i'm just messing something simple up.
i installed the "Reunion R06 Version" of New Threat, changed the custom mod_id to "New_Threat_2.0" in the .ini, and own a legal copy of the game. i think I did everything right up to this point, so any help would be appreciated.
There should be a line in the options.ini that reads:
[MAIN]
New_Translation = y
change the y to an n; if this line is missing entirely from the newest version then you may need to check in with the reunion discord to find out how to get custom mods to work.
The other thing to watch for is that the name of the mod folder matches what is written in the options.ini:
[CUSTOM]
Mod_ID = New_Threat_2.0