Hello! Very keen to try this out, not too sure what this Seventh Heaven mod loader is ATM, how is it different from just modding other Steam games? And additionally.. I'm kinda curious if this works on the emulators, like a Switch version of VII on a Switch emulator, or how about the original PS1 emulator? Would be great because I'd like to not buy the Steam version since I already own so many copies of this game on many consoles.
Sorry if the questions are silly, just genuinely wanna try this out. Thanks for reading.
Ah sorry for the late reply; it's similar to TES games are modded in that it temporarily installs mods at run-time only so that the game itself avoids being hard-patched.
As for emulators, the original PSX game has different file structures & limitations vs. the PC version and so currently most mods aren't compatible between the two versions. Some can be converted over, if the limitations are worked around. However, emulated versions on modern consoles and phones typically use the PC version instead of the PSX version; the Switch copy of the game uses the PC files and there was a successful install of NT made onto it. I think it's an older build and unsure if it's being maintained, but it's here:
https://gbatemp.net/threads/final-fantasy-vii-a-new-threat-switch-version.534578/Some versions though are quite difficult to work with, such as the Microsoft Store version of FF7; as it's an app, it's locked up pretty tight and changing the files usually results in not being able to run the game at all.
However, the original version of FF7 PC (released in 1998) also works and 7th Heaven is able to work with it if you're able to get your hands on that.
I have a question about Combat Only. How does it handle level ups? Do you get normal stat boosts from level ups since you're missing out on the customizable options from the main mod?
You do get stat gains from level ups, but CO is a bit harder overall than the actual NT.
Been playing it recently, not sure if intended but Resist prevents positive enhancements as well, such as barriers.. Regen, etc. If it's already been reported and is intended, then sorry for posting.
That is how Resist works, it prevents statuses from toggling so it'll block the application of both positive and negative statuses. It also has the effect of preventing statuses which don't have a timer (such as Slow or Poison) from being removed through normal means. Statuses which expire over time will be removed once their durations are up but can't be removed using Esuna/Dispel in the meantime.
As an example, if you are poisoned and Resist is applied, you won't be able to clear the status using Antidote or Esuna as normal. You'd need to first remove the Resist status with Dispel or similar.