your versions neck looks like 1 giant pixel though lol
I can fix that.
I prefer the filtering on because it hides the pixelated look.
The thing is, I want accurate textures faithful to the original artist's intentions, like the Resident Evil 4 project.
When HD texture developers begin doing things that begin changing the original look too much, it turns me off.
Squall's neck in the original is also very one pixelly. But Magochocobo's neck looks WAY too tense and muscular. It looks too flexed and unrealistic.
Here's my current progress. If anyone has suggestions, let me know.
Now just imagine this, but for all characters, world map and battle scenes. It'd look amazing.