Author Topic: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)  (Read 1081244 times)

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1300 on: 2025-06-07 20:49:39 »
I’ve downgraded my participation level to “lurker” and just happened to notice your post and think “hey! I remember that name” :) good to know you’re still around!

Gingercat

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1301 on: 2025-06-08 00:41:23 »
Us oldskool gamers never truly leave ;D

Great to see you're still here too, and your hard work is still appreciated.

I've just used WallMarket again this week to do some more tweaks, going to be doing a new FF7 run with HD textures and the like, see how much I can remember. Plus I've given the modded file to my brother to put in place once he finishes his "vanilla experience" runthrough; he's bought FF7 off Steam after I told him how much I liked it, and he'd heard a lot of good things before now too.

Should be fun!

sumi

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1302 on: 2025-09-01 11:31:40 »
WallMarket.exe wont even open no matter what i do.
also the download link is broken, nothing to download, i had to get it from somewhere else.

sj642

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1303 on: 2025-11-24 10:34:05 »
Is there a way to set probabilities? I mean, for example, if you use a counter, is there a way to make it execute, say, 33% of the time? I've found ways to set conditions (if health is below x%, if you have a certain status, etc.) but not to make an attack execute sometimes and sometimes not. The only thing I've seen is that statuses can be set to activate x% of the time, but nothing else.

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1304 on: Yesterday at 04:37:27 »
Is there a way to set probabilities? I mean, for example, if you use a counter, is there a way to make it execute, say, 33% of the time? I've found ways to set conditions (if health is below x%, if you have a certain status, etc.) but not to make an attack execute sometimes and sometimes not. The only thing I've seen is that statuses can be set to activate x% of the time, but nothing else.


Yes. There are modifiers on the materia tab for exactly this function. Some chances are out of 64, some out of 100. I think counter might be out of 64, but it’s been a long time since I’ve looked.

sj642

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1305 on: Yesterday at 11:19:57 »

Yes. There are modifiers on the materia tab for exactly this function. Some chances are out of 64, some out of 100. I think counter might be out of 64, but it’s been a long time since I’ve looked.

Sorry. I meant the AI ​​table. For example, it's easy to add that a character counterattacks with Fire+ or even with an item like a grenade, and it's also easy to set it to do so, for example, when their health is below 50%, when the attack is physical or magical, or when they're poisoned (the tutorial is quite good). But I haven't found a way to make it do this simply based on probability. For example, setting a character to cast a potion on themselves after a physical attack always... is easy (well, relatively easy), but I haven't been able to set it to do so only 50% or 25% of the time. There might be a code to add this.

nfitc1

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Re: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)
« Reply #1306 on: Today at 00:14:51 »
You can’t set the properties of a materia via the AI, but you might be able to edit the character’s counter chance. Check the addresses in the wiki