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Messages - Kuraudo.

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Releases / Re: [FF7PC] ► Must Install Mods - COMPENDIUM ◄
« on: Yesterday at 18:27:18 »
Reserve this post.

Releases / [FF7PC] ► Must Install Mods - COMPENDIUM ◄
« on: Yesterday at 18:25:08 »

Square Enix, previously named Squaresoft, launched back on Jan. 31, 1997 Final Fantasy VII (JP) for Sony PlayStation 1 (PC: 1998; PC Re-release e-Store: 2012; PC Steam: 2013.) In its first decade, FFVII exceeded 10 million copies sold worldwide, including several reprints. The first Final Fantasy in the series to use full-motion video, pre-rendered 3D backgrounds and richer 3D graphics and sound design. One of the most technically advanced role-playing games of the era, FFVII was a huge critical and commercial success that completely redefined the Final Fantasy franchise and helped solidify Sony's then nascent position in the home console market with the original PlayStation.

The universe of mods is immense and ever-expanding: the "campus" or so to speak the origin of the modding scene can be attributed to the creation of the qhimm forum in 1999, the dedication and perseverance of the community together with the constant evolutions of hardware and software, has allowed for high-level results. With the advent of a new advanced driver named FFNx, created in late 2020 by TrueOdin, there have been real generational leaps. With the FFNx team we witnessed: Cosmos Lighting a feature that adds real-time lighting and shadows; Cosmos FMV a character replacement mod for CG footage and even a feature for true widescreen, all thanks to modder Cosmos; last but not least the 60 FPS progressive mod finalized by modder vertex2995 that injected new life into the game, after trying it you will never go back. Dutiful thanks go to these specialists who entered the scene: TrueOdin, Cosmos and vertex2995 but also to all the modders who for free give us new excitement contributing to the modding scene... in this regard dutiful to mention Satsuki Yatoshi with the mod SYW V5 and its multi-technique AI upscaling for all graphics components. Now let's cut the nonsense and proceed with the the list of must install mods.

Which mod shall I use?

For a FF7 Remastered closer to the OG experience, we got you covered. Below there is a list of about 28 to try mods, and 12 must install mods, all in order of priority, the optional ones are up to you to choose whether to activate them or not. Once you start the Mod Manager 7th Heaven search for the mod name and double click on it to start the download.

  • IFRIT - Default FF7 Interface Tweaks {Optional}
  • Cosmo Memory {MUST INSTALL ☆}
  • Echo-S {Optional}
  • Finishing Touch {Optional}
  • SYW V6 FMV (60FPS) {Optional}
  • Cosmos FMV (30FPS) {MUST INSTALL ☆}
  • ModdersHaven Base Model Pack {Optional}
  • 60/30 FPS Gameplay {MUST INSTALL ☆}
  • ChaOS {Ooutdated}
  • Ninostyle Battle {MUST INSTALL ☆}
  • Avalanche Arisen Battle Textures {Optional}
  • SYW V5 Battle Textures {MUST INSTALL ☆}
  • Ninostyle Chibi {MUST INSTALL ☆}
  • Ninostyle HD Field Models {Optional}
  • Final Fantasy VII HD Field {Optional}
  • SYW V5 Field Textures {MUST INSTALL ☆}
  • ReMusic {Optional}
  • Deet's XG Music {Optional}
  • The Reunion - FF7 PSX OST {MUST INSTALL ☆}
  • SYW V5 Minigames Textures {MUST INSTALL ☆}
  • SYW V5 Spell Textures {MUST INSTALL ☆}
  • FF7 Remake ESUI Theme {Optional}
  • Enhanced Stock UI {Optional}
  • Gameplay Tweaks - Qhimm Catalog {Optional}
  • KACTUAR - Controller and Keyboard Icons {Optional}
  • SYW V5 Menu and Fonts {MUST INSTALL ☆}
  • Wictoriously Avatar Pack {Optional}
  • SYW V5 Worldmap Textures {MUST INSTALL ☆}

Soundtrack options thread.
New Threat Mod thread.
Caledor Italian ReTranslation thread.

Game Driver Settings

For an enhanced gameplay ensure as well to have these settings ON.

  • Aspect Ratio: Widescreen (16:9)
  • Advanced Lighting: ON
  • Music Option: VGMStream
  • Movie Option: Autodetect
  • Analogue Controls: ON
  • Internal Resolution Scaler: *4x


Releases / Re: [FF7PC-Steam] SXG2Ogg audio mod
« on: 2023-01-11 19:04:28 »
A mirror is always welcome.

Thanks for coming back on this FBX. It is another interesting work, this time on top of the OST CDs.

Just out of curiosity:
"The OST's it's uncompressed original files before they made their way onto the PS1 discs."
Any source about the aforementioned? I don't think we do have evidence the soundtrack was created pre-PS1 hardware.

One more: Did you record it off PS1 hardware?

Also: Does this reprint help the cause somehow? "FF7 Revival OST" official 2019 release by SE with its audio hi-res 24bit/96kHz quality

Excited for IBL, hope it will bring more brightness to the worldmap like PS1 OG. And the "Save light parameters per scene", a super mod.

That's just some ideas/suggestions.

-Face texture animation
-60FPS option
-DCIC in the platefall
-Cloud chibi model with OG gloves (Efryt little work)
-Sephiroth' gloves missing (earithhdd)
-Cloud's pauldrons mirrored (ending2)
-Chibi for the opening/ending movies

As always a special thanks for all your mods: Legendary work.

Releases / Re: [FF7PC] Soundtrack Options
« on: 2022-12-08 02:54:56 »
Reserve this post.

Releases / [FF7PC] ► Soundtrack Options - COMPENDIUM ◄
« on: 2022-12-08 02:53:12 »

    In the case of FFVII, 1997 PS1 OST was composed by Nobuo Uematsu in 8 months instead of the usual 2 years that took for the previous Final Fantasy titles; Uematsu to minimize the loading time of the game renounces the advanced audio quality and voice performance even though not happy with losing quality it was needed at that time. FFVII was the first game in the series to include a track featuring digitized vocals: "One-Winged Angel", the song has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series. Later the OST was released for the 1998 PC version which came with a license for Yamaha Corporation's S-YXG70 software synthesizer that converted the approximately 100 original music tracks into XG format files, obviously although of high quality the final result is slightly different from the original PS1. De gustibus. Even the official PC re-release has poor ogg converted files and not bug-free files, hence, you must mod this. Nowadays, thanks to the mods you can change it in any way you want. Nostalgia hits hard, all based on the first version played in the past, so choose according to your preference.

    • Preservation of FF7 OST CDs version: "OST CDs Maximum quality mod" WIP by FBX
      It's based on the OST CDs as they are better in sound quality than the PS1 midi files and or PSF files. (uncompleted)
      [Another solution is "The Reunion FF7 PSX OST" mod by DLB. Previously known as Anxious Heart. The music is literally looping OGG Vorbis files from the official OST. The SFX are high quality captures using mednafen. .OGG Sample rate: 44100 Hz ; Bits per sample: 32 ; Bitrate: 192 kb/s] (complete) {Mirror}
    • Emulation of FF7 PS1 1997 version: "FFNx FF7Music mod" by myst6re {Mirror}
      This plays the original PS1 music files on PC through a BIOS that emulates the 16-bit Sony SPU, PS1's audio processor. Same quality of MIDIs but with the sound of the PS1. Super light alternative. .PSF format. Sample rate: 44100 Hz ; Bits per sample: 32. Get it on 7H. (complete)

    • Remaster/Restoration of FF7 PS1 version: "Synthetic Origins: FF7" WIP by Mathew Valente / TSSF
      A tedious work and appreciated attempt executed with painstaking accuracy. This is basically taking the sequences and utilizing samples from the original synthesizers and samplers with much less editing that was required to have the PS1 play it back at that time. Mathew, the sound engineer (owner of original samplers/romplers/sample libraries) adds a bit of flavor showing what the music would have sounded like if full patch instead of single samples were used... when it does not sound bad. FF7 has something like 60 to 70 samples, an educated guess is that we know 80% of the sources. These samples were identified from many people, see for example G-boy's spreadsheet as a good reference. Long story short: a much crisper sound and high quality samples bring us basically a remastered version. Also plugins, reverb released around the same year, many other stuffs, are all taken in consideration... and much more is happening behind the scenes. Obviously no one except Uematsu himself knows how the official tracks were originally composed and how they could've sounded. (uncompleted)

    • Emulation of FF7 PC 1998 version: "Deet's XG Music mod" by Dte102 {Mirror}
      These XG MIDIs run through the Yamaha S-YXG50 SoftSynthesizer which is similar if not the same as the Yamaha S-YXG70 SoftSynth included in the original 1998 Eidos release. Get it on 7th. (complete)
      [Another solution is "FF7 Yamaha MU80 XG Sountrack" mod by Raymond.] (complete) {Mirror}
    • Modern & totally new: "ReMusic mod" WIP by Fewtch
      All Remake music. Feature dynamic tracks. Get it on Nexus. (complete)


    For Complete Sound Mod: Cosmo Memory mod is your friend.
    For Full Voice-Over Mod: Echo-S 7 mod is your friend.


    Nobuo Uematsu


    Known issues


    Don't forget to purchase "FF7 Revival OST" official 2019 release by SE -  This is a reprint, its audio is a hi-res 24bit/96kHz quality.[/list]

    Can someone help me with manually installing the mods? I'm trying to get these working with The Reunion for the new translation and I just can't seem to find where to copy / paste the unzipped Satsuki files. Many thanks in advance.
    For Reunion website, enter:
    On the aforementioned website you will find the discord server for Reunion support ask there.

    Releases / Re: FF7 create new fields
    « on: 2022-11-05 08:13:12 »
    Yes Shampignon, you should join Qhimm discord for more info and support. I'm curious where you will link the cave!

    I second the message for donation link.

    Releases / Re: FF7 create new fields
    « on: 2022-11-02 15:58:27 »
    Wooow that is a lot Shampignon! Great news, keep updating us! Your work is brilliant honestly, bring so many new possibilities...

    Just marvelous. Congrats on this amazing release.

    General Discussion / Re: FF7 Final Mix+
    « on: 2022-08-03 19:18:19 »
    Yeah, I saw the youtube playthrough, funny but not my cup of tea due to consistency and not matching the OG art, but that's just all about preferences. Also as bonez mentioned it contain a ton of ripped models from other games so you will never see it here. Grimmy was the author.

    However, observing a couple of scenes there are certain original iconic models which are extremely cool. Would be interesting to know the authors and maybe have it back as an optional iro package with their consense. EDIT: Well, now is out on nexus. MH.

    Battle Models
    -Grimmy's Emerald (19:44), Ruby (20:47), Ultima (46:09), Diamond (50:28), Sapphire (37:12) (diverse)
    -Rebirth Sephiroth (47:19) (Author: jusete) (crisp)

    World Models
    -Gold Saucer (18:28) on world map (diverse)

    Funny Alternative
    -Were XIII (38:44) (Author: Wolfman) (Red XIII transformation - Would be cool to have it as Nino Battle Model alternative.)
    -Seto (30:46) (Field and Battle Model - nice for simulator battle/mod purpose)

    Releases / Re: [FF7 PC]Mod Des-Enlace
    « on: 2022-08-01 07:01:55 »
    Imagine to have it as a puzzle in the Ancient Temple ahah.

    WIP / Re: [FF7PC] Meteor - Character Overhaul Project
    « on: 2022-07-26 16:10:30 »
    Ambitious project. Would be interesting to see a twitch live and a first character out to understand better how it looks.

    I can imagine new animations like collecting a materia? Promising indeed!

    Releases / Re: [FF7 PC]Mod Des-Enlace
    « on: 2022-07-13 19:46:24 »
    Great creativity. Did you manage to finish Yuffie Episode from On the Way to a Smile?

    General Discussion / [FF7R] Rebirth Discussion & News
    « on: 2022-06-16 23:25:19 »
        16 June 2022 - From FFVII 25th ANNIVERSARY CELEBRATION BROADCAST: Reveals Second Title in the Remake Project, FINAL FANTASY VII REBIRTH, Confirming the Remake Project as a Three-Part Trilogy.

        Featuring: First look at FINAL FANTASY VII REBIRTH for PlayStation®5 (PS5™) console. The announcement of CRISIS CORE™ -FINAL FANTASY VII- REUNION, a HD remaster of the beloved prequel to FINAL FANTASY VII, a Steam Deck compatible version of FINAL FANTASY VII INTERGRADE for PC and much more.
        Additionally, trailers for the mobile games FINAL FANTASY VII EVER CRISIS and FINAL FANTASY VII THE FIRST SOLDIER and exclusive FINAL FANTASY VII anniversary merchandise were also shown in the program.

    [Final Fantasy VII Rebirth]
    Release date: Rebirth will be coming out next winter... meaning Q1 2024 between December 2023 and March 2024.





    Renders and Artworks

    Release date #FF7R : Next Winter - Q1 2024. Between December 2023 and March 2024.

    [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]

    [Crisis Core Reunion]

    From SE Games: Remaster of Crisis Core revealed, coming on PlayStation 5, PlayStation®4 (PS4™), Xbox Series X|S, Xbox One consoles, PC & Nintendo Switch™.

    Release date #CCFF7R : Winter 2022 {Official Website}

    [Ever Crisis]

    From SE Games: Beta of Ever Crisis coming in 2022.

    Beta Release date EC: 2022 {Official Website}

    Other FF7 related topics:

    Dismantled (Nomura)
    Q: Unlike with previous Final Fantasy games, the interpretation of this game’s ending seems to vary from person to person.
    A: That was deliberate. Some people might think that the Northern Crater is the Promised Land, while others might say that every place rooted to the earth is its own Promised Land. Personally, I’m of the opinion that Midgar is the Promised Land, based on the fact that it’s full of vegetation at the end, and it’s the place where Aerith—an Ancient—directed all those currents of Lifestream. But I don’t know how Nojima, the lead scenario writer, would respond to that [laughs].

    Ultimania Omega
    [Image caption:] Below them lies what used to be Midgar, the city of mako, now buried beneath lush vegetation and surrounded by flowing rivers.
    [Image caption:] Mixed in among the chirping of birds and the gurgling of rivers, we can make out the sound of merry laughter….

    What about the kids laughing? Sign of non-extinction, new hope?

    Releases / Re: FF7 create new fields
    « on: 2022-03-27 21:14:49 »
    Fast-travel to Sector 1 to 4 coming? Ahah

    Great indeed, unbelieavable amount of work

    Releases / Re: [FF7 PC]Mod Des-Enlace
    « on: 2022-03-27 20:53:58 » gonna continue with my things  ;D
    Working in the next expansion of the mod : On the way to a smile - Episode Yuffie

    Spoiler: show


    Releases / Re: Aavock UI 1:1Remastered
    « on: 2022-03-27 19:36:34 »
    Thanks for the kind words; I'm glad to announce that I've found slightly better sources for Barret, Aerith and Cloud avatars and will work on it very soon, improvements will be minor but I'm a perfectionist. ;D
    Hey Aavock any updates on this?

    Releases / Re: [FF7 PC]Mod Des-Enlace
    « on: 2022-02-21 18:14:47 »
    I think each individual is free to create what they want, as far as it's not against the rules.
    "The world is beautiful because is big and various"

    Also if the person is interested in sharing the mod for others to enjoy the play I don't see any issue. Not everything should be taken on a serious level, it's a game. If you don't like the mod you don't play it.
    Did this person ask to shut down your mod? Or came to judge your work?

    There are many ways of expressing an opinion, also you could send him a PM, what's the point of bringing this into the thread?

    General Discussion / Re: FF Pixel Remaster
    « on: 2022-02-19 16:41:26 »
    97 hours left for FFVI PR

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