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Messages - Kuraudo.

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Troubleshooting / Re: FFNx not working at all
« on: 2023-12-05 19:52:41 »
I'd suggest joining the Discord server, it will be easier to support you.

I'd suggest joining the Discord server, it will be easier to support you.

Hi, I would like to thank you for the really great work!
I have tested the current version and it worked great.
The only thing I noticed is a slight input delay when switching on V-Sync. Is this "normal" behaviour or can something be done about it?

Edit: Just noticed another little detail: The speedhack is activated via controller with L3 + L2/R2 (Playstation). However, the L2/R2 buttons are also used for zooming in fights. This means that you always zoom in during battle when you switch on the speedhack. Not really a big deal, but is there a solution/workaround?
You can report this on FFNx GitHub, here:

Did you install FF7 PC Steam?

I'd suggest joining the Discord server, it will be easier to support you.

7th Heaven / Re: Issues with slow loading
« on: 2023-11-01 15:09:53 »
Try with "Advanced Lighting" off and SYW Fields on "Light".

If still on-going, please reach us on the Qhimm Discord for a faster support.

7th Heaven / Re: Issues with slow loading
« on: 2023-10-31 11:27:56 »
The name of the mods are not visible. Anyway, click button 1/9 auto-sort on the right column to start with.

Ensure your FFNx and 7H is updated.

Also make sure configure SYW Fields by double clicking on the mod, set it to 99%. Then Restart 7H.

That should solve it, let us know.

Troubleshooting / Re: FF7 crashes after reaching Nibelheim
« on: 2023-10-27 22:04:04 »
That's not the problem. There is no issue with Finishing Touch and the mod is working perfectly.

7th Heaven / Re: Issues with slow loading
« on: 2023-10-24 10:18:44 »
Send your mod list screenshot and game driver screenshot.


For OP try now with Gameplay Tweaks new update, you got two different options for Always Run thanks to the amazing modders.

SOLVED. Enjoy.

First of all, all your mods are NOT up-to-date. Disable all the mods labelled "Qhimm Catalog" as they're old and deprecated, plus you will get no support for those and any other mod which is NOT present in the "Browse Catalog" section of 7H. Everything that was in the Qhimm mods is still available but just separated now.

Sorry about that but at the moment there is no such a mod.

You are missing many wonders & marvels: see the must install mod list. Monstrous real generational leaps. Check it out.

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-10-17 05:57:51 »
Hi SegaChief, Could Fast-Travel to cities through NPC be a thing? In Highwind for example.

Releases / Re: Aavock UI 1:1Remastered
« on: 2023-10-12 05:00:20 »
Overexcited for your meticulous work!

Releases / Re: Aavock UI 1:1Remastered
« on: 2023-10-10 11:26:22 »
Hey Aavock, hope all is good.

I wanted to ask if any progress was done for the English Translation of Fort Condor minigame and submarine minigame?

General Discussion / Re: [FF7R] Rebirth Discussion & News
« on: 2023-10-08 08:50:38 »
Information -Part2-
-Sephiroth playable in the Nibel flashback confirmed
-Mr Dolphin confirmed
-You meet Yuffie at Lower Junon
-You can set up the party yourself, though it's only 3 people and the other 2 watch from the sideline. It's unsure if you can swap them in at the moment.
-Battles with timer while exploring the world (like in chapter 6 before Choco Mog materia)
-Following chocobo chicks to discover fast travel points
-You can find feathers/plumes to upgrade your Chocobo armor
-You can find materials used for crafting
-Micro objectives for a bit of experience
-It's a seamless unique map, unlockable step-by-step as you progress story, you can return in the already visited areas
-Characters can swim
-Characters can swim on top of Chocobo too
-Vincent & Cid not playable, they'll be Guest character as Red was in Remake
-No Chocobo breeding
-Tiny Bronco session confirmed
-New materia containing multiple elements
-New card game called "Queens's Blood" which even has a story bound to it
-Many characters and details added to Rebirth that weren't featured in the original FFVII
-Added new affection system for Gold Saucer Dating scene
-Chadley is back
-Antennas are there for Chadley to explore the world and allow us to see nearby activities
-Kalm looks super great
-Piano Music Rhythm Mini Game
-Mog Mini Game
-Game still does have chapters but you're always able to visit all played you visited so far
-There is one specific area (probably Gold Saucer or Costa del Sol) where you can switch outfits as you please

New Trailers
English TGS Showcase:
Full Flashback and Junon, almost no commentary english
More details and mini game information:
New blog 9/25


Trailer download with better quality

Japanese Trailer by Audrey

Author Official Communication about development

Playstation Blog with an interview about developement, gameplay, story, music

Square Enix blog with a deep dive into the new gameplay systems, exclusive screenshots

Press Hub with Renders, Artwork, Screenshots, Key Art, Press Media Kit
3 additional screenshots

Content Creators
Sabaku ITA

(credit to Cosmo Canyon Observatory)

Auto Run it's built-in FFNx, so if you using 7H simply go in C:\Games\Final Fantasy VII>FFNx.toml

Open up the FFNx.toml with notepad and set to "true" the Auto Run (line 387), save and close.


7th Heaven / Re: speed up?
« on: 2023-10-07 13:27:16 »
Go here and simply read Shortcut Speedhack:

I've always had great success using 7th Heaven in the past, and still do. However, I always liked using the old 60fps menus mod that restores the menus to the PS1 version frame rate so I can do Tifa's slot reels properly. However, I recently updated 7th Heaven and FFNx to their latest stable versions, and now I can't even get the game to start when I have this mod enabled. I've even tried two different versions: "This Mod Are Sick" and "Animations - Qhimm Catalog". When I use either, I get a game crash error as soon as 7th Heaven tries to boot the game.

Is there any way to get this to work again? I've tried disabling every other mod except the 60fps menus, I've tried reinstalling 7th Heaven from scratch, using the Canary builds, messing with all sorts of settings in Game Driver, etc. and nothing has worked for me.

Also, I know there is a brand new 60fps mod but I'm not really a fan of how the animations look with that on. I really just want the battle menus to be 60fps and for everything else to stay vanilla regarding frame rate. Any help would be appreciated.
Post a screenshot of your mod list, 7H version number and FFNx version number.

Did you try full 30FPS by double clicking and configuring the mod, is it of your taste? Otherwise you might want to ask in Discord.

But a bit of nit-picking request IMHO, we got a brand new real full-60fps mod now as you just said.

General Discussion / Re: [FF7R] Rebirth Discussion & News
« on: 2023-09-20 16:34:38 »
Information -Part1-
-New synergy moves with party memeber available.
-Skill trees as a new element of character growth available. Also, unlock synergy abilities through the skill trees.
-New Materia with new abilities available..
-Red XIII has “revenge gauge” mechanic. His revenge gauge charges when he guards against enemy attacks, and he can spend that charge to use various abilities once the gauge is filled.
-Red XIII, Yuffie, Cait Sith playable. Vincent and Cid most likely will only function as Guest and be available only in Part 3.
-Alexander, Odin, Kujata reveal, there will be more summons as well as new not previously in OG.
-Many minigames can be experienced in the main story, others as part of the side stories available.
-Players will first visit the Gold Saucer in the middle section of the game but are then free to come back to it at any time they like.
-Re-created the massive Final Fantasy VII world map with each area look and feel quite diverse. On top of that, we designed chocobos unique to each region that have their own abilities (e.g. mountain chocobos that can climb sheer cliffs and sky chocobos that can fly etc.), so players will need to utilize their chocobos to fully explore each area.
-It will also be possible to return to any of the regions in the world even after the main quest moves on from that area, so you don’t have to worry about leaving things behind or unfinished.
-Final Fantasy VII remake project will be a trilogy and that each entry will be a standalone game in its own right. Because of this, each game’s balancing is done independently and a player’s levels and abilities will not carry over from one game to the next. However, we have created some special bonuses for fans who played the previous game, allowing them to start with a little something extra.
-Side Content is double the lenght than the main story, nearly 100 hours of gameplay.
-No carry over system from the first game, but materia/gil bonus if you played intergrade.
-Recap of the game will be provided.
-Gold Saucer Date still there.
-No Wutai.
-Locations depicted in this title extend up to “The Forgotten Capital,” where the greatest fate of Final Fantasy VII awaits you.
-Chocobo, Mountain Chocobo, Sky Chocobo, Buggy, Wheelie.
-G-BIKE, Chocobo Races, 3D Brawler.

Playable Demo Is Out at TGS
Media and Influencers videos:

Send a screenshot of your mod list. And also what FFNx version you are on and what 7H versione you are on.

Graphical / Re: Preview of NTSC-J Mode for FFNx
« on: 2023-08-20 14:19:00 »
Thank you, really, for this masterpiece and so much passion in those commits.

PS: I send you a PM.

General Discussion / Re: [FF7R] Rebirth Discussion & News
« on: 2023-08-20 11:04:54 »
Reserve this post.

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