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Messages - Kuraudo

Pages: [1] 2 3 4 5 6 ... 16
1
Hey Xhris, any updates on your mod? Would you consider uploading it to NexusMods as well?

I'm really looking forward to these ones:
  • Improve card select screen background
  • Improve card borders futher to match the original PS1 borders
  • Fully fix alignment issues on cards
  • Better graphics for some lower quality cards (GFs)

2
7th Heaven / Re: FF7 Must Install Mods 2026 | Compendium
« on: 2026-02-05 18:31:41 »
If using with Shinra Archaeology Cut should "Field mode 60 FPS Fix" be enabled?
Disabled as per instructions. The "SAC 60 FPS Fixes" option from Chthonic Harmony mod is the solution, as of now.

3
Echo-S 7 and Chthonic Harmony are not compatible.
Echo-S 7 and SAC are not compatible.

Depends if you wanna play with voice over or without, the final choice is yours. Play as you wish.

4
Releases / Re: G-Bike style new model
« on: 2026-01-01 20:56:25 »
Wow Vincent's limit break Chaos looks amazing, some Trigun vibes there.

Thank you for the portraits as well, they are nice! Bravo!

5
Releases / Re: G-Bike style new model
« on: 2025-12-19 07:23:49 »
Send you a PM.

6
Releases / Re: G-Bike style new model
« on: 2025-12-16 18:31:00 »
First things first, I'd suggest grabbing the NinoStyle Battle Models mod from 7th Heaven Mod Manager. Then, find your Mod Library Path from 7H>General Settings. Then, use the IroNite tool to extract the .IRO of NinoStyle Battle Models mod. You can now take a look at the folder structure of the mod, which should be exactly as it is in there. Then, open the file 'mod.xml' with an editor and change the path names, etc., according to your new mod.

When you're done, just follow this guide to upload your mod on the 7H Mod Catalog.

7
7th Heaven / Re: Where to find ID of a mod?
« on: 2025-12-15 07:54:56 »
I like your mindset! I hope to find your tutorial soon available.

8
7th Heaven / Re: Where to find ID of a mod?
« on: 2025-12-12 16:37:42 »
Several ways. On top of my mind right now: use IroNite and unpack their IRO (you can find those in 7H General Settings "Library" path), you'll now be able to open their mod.xml and check their mod ID.

What mod are you creating?

9
That's clear! Thanks a lot for getting back to me so quickly and for such a detailed reply.


10
Thank you Template! Great option to have on 7H catalog.
Quick one: How do you compare this soundtrack to Deet's XG Music mod (Yamaha S-YXG50 SoftSynthesizer)? What are the main differences?

11
Awesome! Congrats for the first release. ;)

Is this going to be uploaded on the 7H catalog as well? Left you a PM.

EDIT: Thanks for submitting. Now, it's available on 7th Heaven mod manager as well!

12
Releases / Re: [FF8PC] Flowers Field FMV HD 1.00
« on: 2025-11-26 05:15:53 »
Uber awesome! Thank you for this great option myst6re.

13
Releases / Re: FF7 create new fields
« on: 2025-11-23 09:24:25 »
Wondering if with the new world map editor landscaper by mav would be possible to create a new village on the world map itself

Anyway, can't wait for new updates!

14
That's some ideas I really hope we could get, if there will be ever an update.

-Face texture animation
-DCIC chibi model in the platefall
-Vanilla Cloud for OG gloves (from Ninostyle Chibi Fixes and Additions mod)
-Sephiroth' gloves missing (earithhdd) (following Cosmos' approach this might be automatically fixed)
-Cloud's pauldrons mirrored (ending2) (following Cosmos' approach this might be automatically fixed)
-Sound fix: Unfortunately, all SYW V5 FMVs had a serious crackling sound problem due to PC vanilla FMV versions. The new SYW Unified 1.03+ fixes this, IIRC taking PS1 sfx in the equation.
-Cloud Ever Crisis chibi model option (wild & unnecessary)
-Optional Ending FMV with Vincent and Yuffie added (wild & unnecesary)

As always a special thanks for all your mods: Legendary work.
Hi there. Would you mind if I included your "ninostyle" chibi-replacement videos in a "compatibility pack" mod to override compatibility problems with other mods (notably SYW Unified FMV)?
This is a teaser trailer for Cosmos FMV II, an upcoming update that will also replace models in non-chibi cutscenes. I will take me quite some time to finish everything but stay tuned for more updates.
https://www.youtube.com/watch?v=mUiI18aysYk

I can't wait for the next magic! :wink:

15
Thank you Xhris, what a great option to have!

Hope you tackle that to-do list

17
Releases / Re: FF7 create new fields
« on: 2025-09-12 20:08:42 »
What a wonderful temple – I'm absolutely loving it!

18
On 7H. Just being renamed. The thread was updated long ago about it. The new mod name is: "Ninostyle Chibi Fixes and Additions"

19
They didn't create an IRO file to import in the 7th Heaven mod manager. But let us know if it works.
The one you linked is based on the mod "OST Music Remastered by FinalFanTim", which is listed in the thread I mentioned. You'll find it on 7th Heaven, just search through the Browse Catalog tab.

20
As things stand... Unfortunately, that's not an option right now. But there are plenty of options.

21
Reserved.

22
Releases / Re: FFVII: Shinra Archaeology Cut
« on: 2025-02-17 10:30:38 »
for some reason, the cut-scene where Aerith suggests Cloud cross-dressing doesnt happen for me. i'm assuming maybe one of the 7th heaven mods that im using is affecting this?

Could you share screenshot of your mod list?

23
Troubleshooting / Re: Missing heads
« on: 2025-02-15 21:43:24 »
Just install Ninostyle Chibi Fixes and Additions mod, and make sure you hit 1/9 auto-sort mods button.

24
Releases / Re: FF7 create new fields
« on: 2025-01-25 09:29:16 »
It's really an incredible creative work.

25
PLAY THE 2004 OFFICIAL DEMO ON PC


Disclaimer: The following guide is made thanks to NaoyaShinota. All credit goes to NaoyaShinota.
What You'll Achieve: With this simple 10-steps guide, you'll be able to play the official demo of the 2004 Before Crisis Final Fantasy VII game in Japanese, which covers the first chapter with the character Rod on your computer using an emulator. Please note that unfortunately the aforementioned emulator Melange doesn't support audio yet.
     ► Requirements: 1) A Computer. 2) BlueStacks Pie 64-bit with System apps Media Manager included. 3) Melange Stable Version. 4) ES File Explorer File Manager. 5) ES Note Editor. 6) Before Crisis Final Fantasy VII Demo.


HOW TO PLAY
Step-by-step guide

1) Install BlueStacks Pie 64-bit. Make sure to move to BlueStacks 'App Player', CTRL+Shift+1 bring you to the home screen of the BlueStacks 'App Player'. Then install Melange and ES File Explorer inside of BlueStacks
2) To import the Before Crisis Final Fantasy VII Demo zip file from the BlueStacks System Apps: Media Manager, select 'Import from Windows'
3) Double-click the zip just imported and open it with ES File Explorer, then click 'Open' again
4) Copy the two folders named 36328 and im3d_b31 and paste them to Local>Internal Storage>MelangeBREW>mod
5) Copy the two mif files named 36328.mif and im3d_b31.mif and paste them to Local>Internal Storage>MelangeBREW>mif
6) If you do not have those folders make sure to create them: Move to Local>Internal Storage>MelangeBREW and create two new folders named mod and mif
7) Move to Local>Internal Storage>MelangeBREW>sys and create a new file and name it breConfig.toml
8 ) Double-click on the file just created breConfig.toml and open it as 'Text' through ES Note Editor and paste this:
width = 240px
height = 298px
9) Now select 'Save As' and choose path: Local>Internal Storage>MelangeBREW>sys Ensure the 'File name' is breConfig.toml and the 'Encoding' is UTF-8 then click 'Save'. Make sure there's only one breConfig.toml file
10) Now you're ready to play! Go to the BlueStacks home screen and launch Melange. Click 'Enter' on your keyboard and enjoy the official demo of the 2004 Before Crisis Final Fantasy VII game.

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