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Messages - Kuraudo.

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Can someone help me with manually installing the mods? I'm trying to get these working with The Reunion for the new translation and I just can't seem to find where to copy / paste the unzipped Satsuki files. Many thanks in advance.
For Reunion website, enter:
On the aforementioned website you will find the discord server for Reunion support ask there.

Releases / Re: FF7 create new fields
« on: 2022-11-05 08:13:12 »
Yes Shampignon, you should join Qhimm discord for more info and support. I'm curious where you will link the cave!

I second the message for donation link.

Releases / Re: FF7 create new fields
« on: 2022-11-02 15:58:27 »
Wooow that is a lot Shampignon! Great news, keep updating us! Your work is brilliant honestly, bring so many new possibilities...

Just marvelous. Congrats on this amazing release.

General Discussion / Re: FF7 Final Mix+
« on: 2022-08-03 19:18:19 »
Yeah, I saw the youtube playthrough, funny but not my cup of tea due to consistency and not matching the OG art, but that's just all about preferences. Also as bonez mentioned it contain a ton of ripped models from other games so you will never see it here. Grimmy was the author.

However, observing a couple of scenes there are certain original iconic models which are extremely cool. Would be interesting to know the authors and maybe have it back as an optional iro package with their consense. EDIT: Well, now is out on nexus. MH.

Battle Models
-Grimmy's Emerald (19:44), Ruby (20:47), Ultima (46:09), Diamond (50:28), Sapphire (37:12) (diverse)
-Rebirth Sephiroth (47:19) (Author: jusete) (crisp)

World Models
-Gold Saucer (18:28) on world map (diverse)

Funny Alternative
-Were XIII (38:44) (Author: Wolfman) (Red XIII transformation - Would be cool to have it as Nino Battle Model alternative.)
-Seto (30:46) (Field and Battle Model - nice for simulator battle/mod purpose)

Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-08-01 07:01:55 »
Imagine to have it as a puzzle in the Ancient Temple ahah.

WIP / Re: [FF7PC] Meteor - Character Overhaul Project
« on: 2022-07-26 16:10:30 »
Ambitious project. Would be interesting to see a twitch live and a first character out to understand better how it looks.

I can imagine new animations like collecting a materia? Promising indeed!

Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-07-13 19:46:24 »
Great creativity. Did you manage to finish Yuffie Episode from On the Way to a Smile?

General Discussion / [FF7R] Rebirth Discussion & News
« on: 2022-06-16 23:25:19 »
      16 June 2022 - From FFVII 25th ANNIVERSARY CELEBRATION BROADCAST: Reveals Second Title in the Remake Project, FINAL FANTASY VII REBIRTH, Confirming the Remake Project as a Three-Part Trilogy.

      Featuring: First look at FINAL FANTASY VII REBIRTH for PlayStation®5 (PS5™) console. The announcement of CRISIS CORE™ -FINAL FANTASY VII- REUNION, a HD remaster of the beloved prequel to FINAL FANTASY VII, a Steam Deck compatible version of FINAL FANTASY VII INTERGRADE for PC and much more.
      Additionally, trailers for the mobile games FINAL FANTASY VII EVER CRISIS and FINAL FANTASY VII THE FIRST SOLDIER and exclusive FINAL FANTASY VII anniversary merchandise were also shown in the program.

[Final Fantasy VII Rebirth]
Release date: Rebirth will be coming out next winter... meaning Q1 2024 between December 2023 and March 2024.





Renders and Artworks

Release date #FF7R : Next Winter - Q1 2024. Between December 2023 and March 2024.

[ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]

[Crisis Core Reunion]

From SE Games: Remaster of Crisis Core revealed, coming on PlayStation 5, PlayStation®4 (PS4™), Xbox Series X|S, Xbox One consoles, PC & Nintendo Switch™.

Release date #CCFF7R : Winter 2022 {Official Website}

[Ever Crisis]

From SE Games: Beta of Ever Crisis coming in 2022.

Beta Release date EC: 2022 {Official Website}

Other FF7 related topics:

Dismantled (Nomura)
Q: Unlike with previous Final Fantasy games, the interpretation of this game’s ending seems to vary from person to person.
A: That was deliberate. Some people might think that the Northern Crater is the Promised Land, while others might say that every place rooted to the earth is its own Promised Land. Personally, I’m of the opinion that Midgar is the Promised Land, based on the fact that it’s full of vegetation at the end, and it’s the place where Aerith—an Ancient—directed all those currents of Lifestream. But I don’t know how Nojima, the lead scenario writer, would respond to that [laughs].

Ultimania Omega
[Image caption:] Below them lies what used to be Midgar, the city of mako, now buried beneath lush vegetation and surrounded by flowing rivers.
[Image caption:] Mixed in among the chirping of birds and the gurgling of rivers, we can make out the sound of merry laughter….

What about the kids laughing? Sign of non-extinction, new hope?

Releases / Re: FF7 create new fields
« on: 2022-03-27 21:14:49 »
Fast-travel to Sector 1 to 4 coming? Ahah

Great indeed, unbelieavable amount of work

Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-03-27 20:53:58 » gonna continue with my things  ;D
Working in the next expansion of the mod : On the way to a smile - Episode Yuffie

Spoiler: show


Releases / Re: Aavock UI 1:1Remastered
« on: 2022-03-27 19:36:34 »
Thanks for the kind words; I'm glad to announce that I've found slightly better sources for Barret, Aerith and Cloud avatars and will work on it very soon, improvements will be minor but I'm a perfectionist. ;D
Hey Aavock any updates on this?

Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-02-21 18:14:47 »
I think each individual is free to create what they want, as far as it's not against the rules.
"The world is beautiful because is big and various"

Also if the person is interested in sharing the mod for others to enjoy the play I don't see any issue. Not everything should be taken on a serious level, it's a game. If you don't like the mod you don't play it.
Did this person ask to shut down your mod? Or came to judge your work?

There are many ways of expressing an opinion, also you could send him a PM, what's the point of bringing this into the thread?

General Discussion / Re: FF Pixel Remaster
« on: 2022-02-19 16:41:26 »
97 hours left for FFVI PR

Releases / Re: Aavock UI 1:1Remastered
« on: 2022-02-12 15:29:47 »
Thanks for the kind words; I'm glad to announce that I've found slightly better sources for Barret, Aerith and Cloud avatars and will work on it very soon, improvements will be minor but I'm a perfectionist. ;D
Just the truth. I'm not sure if it can be helpful, I found these artworks: this here (n.127) which seems more vivid and here but coudn't find a better source.

Hey Reiletuag,

Great job! Looks really slick.

Could I request that you do the same with the OG avatars? Or the ones from the Minmin pack in the catalogue (which seem to be cleaned-up versions of the OG avatars)?
For OG avatars there is already the masterpiece Aavock's upscale work included in Satsuki's package here

What a great improvement! Fantastic.
Cait Sith transparency/border is perfect now. I also linked on my previous post the original rip from G-Bike if you need it.

-Tifa and Aerith do not have marked lineaments comparing with other avatars (they are both more opaque and not "bold" like the others)
-Alternative Young Cloud looks perfect, only issue is the light source at the bottom (another LQ picture if can help)
-Vincent: is he me or in-game looks too "white/pale" comparing with the others?

Anyway, it looks already perfect as it is. Thanks a ton for this mod and the great effort!

General Discussion / Re: FF7 - True Honey Bee Inn
« on: 2022-02-08 16:00:58 »
Hope to get some news on this bugless amazing work. :(

An iro for 7th Heaven would be great!

Hello, with the release of the 60 Fps mod, I took the opportunity to rework my alternative version.

Changes :
- Rectangular and thinner frames for a better coherence with the modern UI.
- No resizing of the original work of Wictoriously, just a slight cut because of the frame.
- The background is no longer 100% transparent but a white with 10% opacity, to create a slight contrast with the menu.
- Better cutting of portraits outlines.
- New Chocobo avatar (vanilla), for more homogeneity.
- I applied on some portraits a slight noise reduction and adjusted the colorimetry (more by personal taste than by necessity).

The archive contains files in PNG and DDS formats.
Hey Reiletuag, great alternative and update indeed.

A constructive feedback: would be possible to have the same crisp pictures for all avatars?
-Aerith, Tifa, Yuffie blurry comparing with others.
-Vincent, Choco should be slightly sharper (specifically the borders.)

Also I want to suggest this:
-Young Cloud which is visually closer to the Nibelheim sprite in-game, with pauldrons (Before Crisis version):

Also here original avatar rip from FFVII G-Bike (.png):
Cloud, Tifa, Cid:

Yuffie's G-Bike avatar (not original rip unfortunately):

What do you think?

You are legend. This was something never achieved and today for the FFVII 25th Anniversary you did provide the entire fandom an incredible treat, we don't deserve it.

Thank you for this monstrous masterpiece Cosmos which you meticulously worked out. Respect.

PS: Cosmos = Magic. I dunno what to expect next...

One more to the list, Staff Room in Gold Saucer has animation and it's accessible if tweaked:

Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2021-12-25 20:30:44 »
Great indeed! Really grateful

Hey Markul, do you have that video where you showcase the On the Way to a Smile scene at the Water Altar?

Looking forward to the new end content!

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