Hey Chief, on the way through the Mythril Mines, in the area where the Turks appear, Barrett likes to shout about how something's up EVERY time I enter it. Keep an eye out on your way through the message clean up! (It's not a problem at all, you can easily close the box and it doesn't interfere with the Turks' scene)
Still on .exe patch, and I updated the data folder today! (17th Aug). The team from Kalm through to Fort Condor was:
Cloud - balanced attacker: Elemental=Fire attack, Poison materia, Morph, enc-up for stats and more fightin'! Buster Sword (Attack!), Carbon Bangle (DEX) and Protect Vest (VIT for front rowing).
Red - mage/support, healing, Matra Magic, Quake, Barrier=All, and Osmose to keep him going! Back rowing mostly. Got a nice clip from a passing wolf along the journey, too. Red also had a Carbon Bangle, and liked to Limit everyone up to Haste status. (We like that DEX eh? Speaking of which...)
Yuffie - Oh my word that's fast. Yuffie transcended any normal role, she had so many turns. She was on something like 160+ DEX!! +30 from her weapon, +30 from a Shinra Beta, and +60 from command materia! To rub it in she had Time=Added Effect on her weap, so she's slowing and stopping enemies all over the shop, making the difference obscene, and can even take a mid-turn opportunity to Haste herself! Very very fun.
I had her using Sense to set up for Morph, using Steal while I'm waiting for Morphs to tick down their last few hits, hitting anything and everything to slow/stop 'em. She was also given Cover so I could see how her Perfect Dodge works out! Caught a few hits for Cloud :L - Sadness means she was decently tanky at this level, just low HP.
So yeah, I've reached Fort Condor, land of the save crystal, and am wondering if I even need to boost her DEX any more, as she's so quick already... but also, I'm trying to think of any reason why that should stop me!!
(Time to restart and only pick the Rank Ups that give the most DEX! Everybody Super Sonic Racing!)