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Releases / [FF7PC] ► Must Install Mods - COMPENDIUM ◄
« on: Yesterday at 18:25:08 »

Square Enix, previously named Squaresoft, launched back on Jan. 31, 1997 Final Fantasy VII (JP) for Sony PlayStation 1 (PC: 1998; PC Re-release e-Store: 2012; PC Steam: 2013.) In its first decade, FFVII exceeded 10 million copies sold worldwide, including several reprints. The first Final Fantasy in the series to use full-motion video, pre-rendered 3D backgrounds and richer 3D graphics and sound design. One of the most technically advanced role-playing games of the era, FFVII was a huge critical and commercial success that completely redefined the Final Fantasy franchise and helped solidify Sony's then nascent position in the home console market with the original PlayStation.

The universe of mods is immense and ever-expanding: the "campus" or so to speak the origin of the modding scene can be attributed to the creation of the qhimm forum in 1999, the dedication and perseverance of the community together with the constant evolutions of hardware and software, has allowed for high-level results. With the advent of a new advanced driver named FFNx, created in late 2020 by TrueOdin, there have been real generational leaps. With the FFNx team we witnessed: Cosmos Lighting a feature that adds real-time lighting and shadows; Cosmos FMV a character replacement mod for CG footage and even a feature for true widescreen, all thanks to modder Cosmos; last but not least the 60 FPS progressive mod finalized by modder vertex2995 that injected new life into the game, after trying it you will never go back. Dutiful thanks go to these specialists who entered the scene: TrueOdin, Cosmos and vertex2995 but also to all the modders who for free give us new excitement contributing to the modding scene... in this regard dutiful to mention Satsuki Yatoshi with the mod SYW V5 and its multi-technique AI upscaling for all graphics components. Now let's cut the nonsense and proceed with the the list of must install mods.

Which mod shall I use?

For a FF7 Remastered closer to the OG experience, we got you covered. Below there is a list of about 28 to try mods, and 12 must install mods, all in order of priority, the optional ones are up to you to choose whether to activate them or not. Once you start the Mod Manager 7th Heaven search for the mod name and double click on it to start the download.

  • IFRIT - Default FF7 Interface Tweaks {Optional}
  • Cosmo Memory {MUST INSTALL ☆}
  • Echo-S {Optional}
  • Finishing Touch {Optional}
  • SYW V6 FMV (60FPS) {Optional}
  • Cosmos FMV (30FPS) {MUST INSTALL ☆}
  • ModdersHaven Base Model Pack {Optional}
  • 60/30 FPS Gameplay {MUST INSTALL ☆}
  • ChaOS {Ooutdated}
  • Ninostyle Battle {MUST INSTALL ☆}
  • Avalanche Arisen Battle Textures {Optional}
  • SYW V5 Battle Textures {MUST INSTALL ☆}
  • Ninostyle Chibi {MUST INSTALL ☆}
  • Ninostyle HD Field Models {Optional}
  • Final Fantasy VII HD Field {Optional}
  • SYW V5 Field Textures {MUST INSTALL ☆}
  • ReMusic {Optional}
  • Deet's XG Music {Optional}
  • The Reunion - FF7 PSX OST {MUST INSTALL ☆}
  • SYW V5 Minigames Textures {MUST INSTALL ☆}
  • SYW V5 Spell Textures {MUST INSTALL ☆}
  • FF7 Remake ESUI Theme {Optional}
  • Enhanced Stock UI {Optional}
  • Gameplay Tweaks - Qhimm Catalog {Optional}
  • KACTUAR - Controller and Keyboard Icons {Optional}
  • SYW V5 Menu and Fonts {MUST INSTALL ☆}
  • Wictoriously Avatar Pack {Optional}
  • SYW V5 Worldmap Textures {MUST INSTALL ☆}

Soundtrack options thread.
New Threat Mod thread.
Caledor Italian ReTranslation thread.

Game Driver Settings

For an enhanced gameplay ensure as well to have these settings ON.

  • Aspect Ratio: Widescreen (16:9)
  • Advanced Lighting: ON
  • Music Option: VGMStream
  • Movie Option: Autodetect
  • Analogue Controls: ON
  • Internal Resolution Scaler: *4x


Releases / [FF7PC] ► Soundtrack Options - COMPENDIUM ◄
« on: 2022-12-08 02:53:12 »

    In the case of FFVII, 1997 PS1 OST was composed by Nobuo Uematsu in 8 months instead of the usual 2 years that took for the previous Final Fantasy titles; Uematsu to minimize the loading time of the game renounces the advanced audio quality and voice performance even though not happy with losing quality it was needed at that time. FFVII was the first game in the series to include a track featuring digitized vocals: "One-Winged Angel", the song has been called Uematsu's "most recognizable contribution" to the music of the Final Fantasy series. Later the OST was released for the 1998 PC version which came with a license for Yamaha Corporation's S-YXG70 software synthesizer that converted the approximately 100 original music tracks into XG format files, obviously although of high quality the final result is slightly different from the original PS1. De gustibus. Even the official PC re-release has poor ogg converted files and not bug-free files, hence, you must mod this. Nowadays, thanks to the mods you can change it in any way you want. Nostalgia hits hard, all based on the first version played in the past, so choose according to your preference.

    • Preservation of FF7 OST CDs version: "OST CDs Maximum quality mod" WIP by FBX
      It's based on the OST CDs as they are better in sound quality than the PS1 midi files and or PSF files. (uncompleted)
      [Another solution is "The Reunion FF7 PSX OST" mod by DLB. Previously known as Anxious Heart. The music is literally looping OGG Vorbis files from the official OST. The SFX are high quality captures using mednafen. .OGG Sample rate: 44100 Hz ; Bits per sample: 32 ; Bitrate: 192 kb/s] (complete) {Mirror}
    • Emulation of FF7 PS1 1997 version: "FFNx FF7Music mod" by myst6re {Mirror}
      This plays the original PS1 music files on PC through a BIOS that emulates the 16-bit Sony SPU, PS1's audio processor. Same quality of MIDIs but with the sound of the PS1. Super light alternative. .PSF format. Sample rate: 44100 Hz ; Bits per sample: 32. Get it on 7H. (complete)

    • Remaster/Restoration of FF7 PS1 version: "Synthetic Origins: FF7" WIP by Mathew Valente / TSSF
      A tedious work and appreciated attempt executed with painstaking accuracy. This is basically taking the sequences and utilizing samples from the original synthesizers and samplers with much less editing that was required to have the PS1 play it back at that time. Mathew, the sound engineer (owner of original samplers/romplers/sample libraries) adds a bit of flavor showing what the music would have sounded like if full patch instead of single samples were used... when it does not sound bad. FF7 has something like 60 to 70 samples, an educated guess is that we know 80% of the sources. These samples were identified from many people, see for example G-boy's spreadsheet as a good reference. Long story short: a much crisper sound and high quality samples bring us basically a remastered version. Also plugins, reverb released around the same year, many other stuffs, are all taken in consideration... and much more is happening behind the scenes. Obviously no one except Uematsu himself knows how the official tracks were originally composed and how they could've sounded. (uncompleted)

    • Emulation of FF7 PC 1998 version: "Deet's XG Music mod" by Dte102 {Mirror}
      These XG MIDIs run through the Yamaha S-YXG50 SoftSynthesizer which is similar if not the same as the Yamaha S-YXG70 SoftSynth included in the original 1998 Eidos release. Get it on 7th. (complete)
      [Another solution is "FF7 Yamaha MU80 XG Sountrack" mod by Raymond.] (complete) {Mirror}
    • Modern & totally new: "ReMusic mod" WIP by Fewtch
      All Remake music. Feature dynamic tracks. Get it on Nexus. (complete)


    For Complete Sound Mod: Cosmo Memory mod is your friend.
    For Full Voice-Over Mod: Echo-S 7 mod is your friend.


    Nobuo Uematsu


    Known issues


    Don't forget to purchase "FF7 Revival OST" official 2019 release by SE -  This is a reprint, its audio is a hi-res 24bit/96kHz quality.[/list]

    General Discussion / [FF7R] Rebirth Discussion & News
    « on: 2022-06-16 23:25:19 »
        16 June 2022 - From FFVII 25th ANNIVERSARY CELEBRATION BROADCAST: Reveals Second Title in the Remake Project, FINAL FANTASY VII REBIRTH, Confirming the Remake Project as a Three-Part Trilogy.

        Featuring: First look at FINAL FANTASY VII REBIRTH for PlayStation®5 (PS5™) console. The announcement of CRISIS CORE™ -FINAL FANTASY VII- REUNION, a HD remaster of the beloved prequel to FINAL FANTASY VII, a Steam Deck compatible version of FINAL FANTASY VII INTERGRADE for PC and much more.
        Additionally, trailers for the mobile games FINAL FANTASY VII EVER CRISIS and FINAL FANTASY VII THE FIRST SOLDIER and exclusive FINAL FANTASY VII anniversary merchandise were also shown in the program.

    [Final Fantasy VII Rebirth]
    Release date: Rebirth will be coming out next winter... meaning Q1 2024 between December 2023 and March 2024.





    Renders and Artworks

    Release date #FF7R : Next Winter - Q1 2024. Between December 2023 and March 2024.

    [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]

    [Crisis Core Reunion]

    From SE Games: Remaster of Crisis Core revealed, coming on PlayStation 5, PlayStation®4 (PS4™), Xbox Series X|S, Xbox One consoles, PC & Nintendo Switch™.

    Release date #CCFF7R : Winter 2022 {Official Website}

    [Ever Crisis]

    From SE Games: Beta of Ever Crisis coming in 2022.

    Beta Release date EC: 2022 {Official Website}

    Other FF7 related topics:


      This is a meaningful list of several data collected through the web. This list will catapult you in several websites, the idea is to gather as many info as much in terms to have a precise idea what was this prequel about (also please look forward to the new fan project WIP aiming to replicate the now lost game.)

      As follow, information about the network-based action RPG, the first of its kind, developed exclusively for mobile phones and published by Square Enix in 2004 (released on NTT DoCoMo's FOMA 900i line on a monthly subscription basis with "multiplayer" experience.) On May 2006 it was released the last episode. On March 31, 2018 the service to fully play the game was shut down.

      Please do read this exhaustive mobile post mortem (pp.28) before indulging in the compendium.

      Perhaps, one day would be interesting to have a word document highlighting all the aspects of the game including battle system & story.

      Compatible devices:
      Spoiler: show

      NTT DoCoMo FOMA 900i Series, SoftBank Yahoo! Mobile phones, AU EZweb phones

      FOMA Devices: P900i, P900iV, N900i, N900iS, SH900i.
      AU Devices: W43H, W43HII, W51H, W51CA.

      Chapters - Release dates
      Spoiler: show

      (courtesy of NaoyaShinota)

      Beta: August 31, 2004
      Chapter 1: September 24, 2004
      Chapter 2: October 10, 2004
      Chapter 3: November 2, 2004
      Chapter 4: November 24, 2004
      Chapter 5: December 16, 2004
      Chapter 6: December 24, 2004
      Chapter 7: January 28, 2005
      Chapter 8: February 18, 2005
      Chapter 9: February 28, 2005
      Chapter 10: March 31, 2005
      Chapter 11: April 25, 2005
      Chapter 12: May 13, 2005
      Chapter 13: May 31, 2005
      Chapter 14: June 16, 2005
      Chapter 15: June 30, 2005
      Chapter 16: July 22, 2005
      Chapter 17: August 19, 2005
      Chapter 18: August 31, 2005
      Chapter 19: September 15, 2005
      Chapter 20: October 14, 2005
      Chapter 21: November 18, 2005
      Chapter 22.1: December 22, 2005
      Tseng: December 22, 2005
      Chapter 22.2: January 30, 2006
      Chapter 23: February 28, 2006
      Chapter 24: March 31, 2006
      Legend: December 25, 2006
      Reno: September 12, 2007

      more on discord #story

      • Last Order Names (in brackets there are the Before Crisis original names, named after their weapon): Alvis[Rod], Emma[Gun], Ruluf[Two Guns], Freyra[Shotgun], Maur[Martial Arts], Juget[Martial Arts], Balto[Katana], Cissnei[Shuriken], Nunchaku[=], Knife[=], Legend[=].
      • Reminiscence of Compilation FFVII: Alvis[Rod]=Crisis, Katana=Balto.

      Turks code names in depth
      Spoiler: show
      1) Original Before Crisis game: for the main BC Turks cast we got only the various "weapon" names which are given after their weapon, as following:
      Rod, Gun, Two Guns, Shotgun, Martial Arts M, Martial Arts F, Katana, Shuriken, Nunchaku, Knife, Legend etc.
      referred to the actual weapon they are equipping and in the original Before Crisis you could actually rename the characters as you preferred.

      2) Last Order Sketches (video animation by Madhouse): we get several names of the main BC Turks written for the first time on development sketches, such as:
      Alvis, Emma, Ruluf, Freyra, Maur, Juget, Balto(that's in Reminiscence see below), Cissnei

      3) Reminiscence of FFVII Compilation (a bonus video from ACC): in this official video we got for Alvis[Rod]: "Crisis" (クライシス) and for Katana instead they use: "Balto" (バルト)

      4) About Following Character Names: Veld[Verdot], Shears[Sears], Diné[ディネ], see below:
      • The FFVII Advent Children Reunion Files, a rare book released in 2006 which feature both japanese and english language (page 96) has both Veld/Verdot and Shears/Sears depicted on the same page
      • The FFVII 10th Anniversary Ultimania, a book released in Japan only in 2007 has Verdot and Sears only
      -As per a Japanese source: "The Japanese has very precise and inviolable rules on phonetics, for example every consonant (except n) must necessarily have a vowel behind it. So when a Japanese creates a non-Japanese name in katakana, it will often be approximate. "Shears" and "Sears", pronounced in English, share the same result - シ ア ー ズ, so without more info from who created the name it becomes impossible to trace the original name with certainty. Ditto for "Veld" and "Verdot", although Veld *perhaps* could be written differently in Katakana."
      -For Nanaki's companion, as per Japanese source ( ディネ ): "It's Dìne or Dinè (or Deeneh in phonetic English) but impossibile to guess where the accent should be going." Following english FF Wikia: Diné is the name of the Navajo people in their native language. So ultimately I would say it's Diné.

      5) Original Avalanche BC, CC and Remake costume comparison

      more on discord #characters

      Spoiler: show


      more on discord #minigames

      Spoiler: show
      The Before Crisis and Last Order Original Soundtrack was released on December 19, 2007. The CD contains 27 tracks, of which 12 are extended versions of the music featured in Before Crisis.

      -BC OST:
      -LO OST:

      01 - "Theme of Turks" (BC-FFVII-Version)
      02 - "Mission"
      03 - "Survive"
      04 - "Secret action"
      05 - "Theme of Elfe"
      06 - "Black Beat"
      07 - "Desperate Crisis"
      08 - "Last Labyrinth"
      09 - "Rebirth"

      - Bonus Track -
      10 - "Theme of Elfe" (Angel)
      11 - "Theme of Elfe" (Devil)
      12 - "Rebirth" (Edit)

      Theme of Elfe - Lyrics

      "The sky is falling, the stars are unclear
      Sometimes I wonder where I belong
      Please take me back to when the stars all aligned and shined
      I try to keep myself alive
      Please don't predict my future

      Be strong enough to live your life
      Don't look back
      Keep your eyes wide open and see
      Cast aside all doubts

      Fly me to the sky
      No time to waste
      Fly into your dream and future
      I need to go on and on
      Never runaway from the true
      Fly me in the sky
      I need to go on and on

      How can you see me, inside of my heart?
      Sometimes I'm afraid to realize
      Someone is dying, someone is killing
      How can be build a peaceful world?

      Be strong enough to live your life
      Don't look back
      Keep your eyes wide open and see
      Cast aside all doubts"

      The CD is still available from Sony Music Shop and Amazon.




      Download with: or
      Spoiler: show
      Regarding the 1920x1080 youtube link I'm not sure if that is being modified anyhow.
      1) There is the niconico video n.1 (512x384) which source as mentioned in the description might come from a specific DVD from magazine "Young Gangan"(ヤングガンガン創刊号付録)。The niconico video n.1 is matching with the resolution of Grimoire's uploaded version (512x384).
      2) The niconico video n.2 (1920x1080) it's mentioning another source in the description which is the SQUARE ENIX DVD PRESS 2014 WINTER. The only issue with niconico video n.2 it's the audio which is totally different.
      3) It is possible to download any niconico video from website

      more on discord #characters, #story


      WIKIA JP & ENG



      *Please note*
      If anybody is will into support, sharing their knowledge or have more information please add your post below.
      - If you have any information about the original game or demo long gone please write here.
      - If you have any information about the several game mode scripts.
      - If you have any HQ arts to share.[/list][/list]

      General Discussion / [FF7R IG] Discussion & News
      « on: 2021-02-26 09:57:12 »
      [Final Fantasy VII Remake Intergrade]

      From Sony State of Play: Official release date, Photo Mode, 4k, 60fps, Textures fix, New trailers, Yuffie DLC new story-chapter for PS5-only, Weiss secret boss as VR.
      From Famitsu Interview jp (full translation): Nomura not anymore Director but Creative Director, Hamaguchi will be Director of FF7R Part 2.

      PS5 - FF7R Intergrade



      Pre-order editions
      • Those who pre-order on PlayStation Store will get the Cacstar weapon, which Yuffie can wield in her story content.

      -Improved textures, lighting, fog effects and background environments.
      -Two new game modes: "Graphics Mode" prioritizes 4K high-resolution graphics; "Performance Mode" prioritizes smooth action at 60 frames per second
      -Fully customizable “Photo Mode”
      -DualSense wireless controller, with its haptic feedback integration, and enjoy dynamic bike racing with its adaptive triggers.
      -New difficulty settings for ‘Classic Mode’ provide new ways to play
      -Optimized loading times
      -Experience two separate chapters from the main story and a new exciting battle in the battle simulator! (source)
      -Weiss as secret VR battle
      -Yuffie's episode has another boss fight at the end of it.

      -The new episode featuring Yuffie is a brand-new adventure in the world of FINAL FANTASY VII REMAKE INTERGRADE, happening after the explosion of the Fifth Mako Reactor. Play as Wutai ninja Yuffie Kisaragi (accompanied by her trusty partner/sidekick Sonon) as she infiltrates Midgar and conspires with Avalance HQ to steal the "Ultimate Materia" from the Shinra Electric Power Company (under the secret orders of Wutai.)
      -Both Yuffie and Sonon, with the help of the Avalanche HQ, they go into enemy territory for the sake of their homeland and for revenge.

      -Those who own the physical or digital PS4 version of Final Fantasy VII Remake and want to experience the PS5 enhancements can upgrade to the PS5 version at no extra cost**, and carry over their save data from the PS4 version.*** PS4 players who upgrade will still need to purchase the new episode featuring Yuffie separately.

      Release date: 10th June 2021

      [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]

      [FF7 First Soldier - FF7 Ever Crisis]

      From SE Press post-State of Play: Two new mobile game were revealed, The First Soldier and Ever Crisis.

      iOS and Android - FF7 FS, FF7 EC
      The First Soldier:
      -30 years prior FF7R, the Project 0 and the SOLDIER creation
      -Battle royale, action game, online co-op
      -Powered by Ateam Inc.

      Ever Crisis:
      -Contains a chapter about Young Sephiroth written by Nojima
      -Command style RPG
      -Will retell BC, CC, OG, AC, DC in a RPG game form
      -Chibi characters for field map but normal in battle
      -New chapters every month
      -Illustrations were done by Art Designer Fujise Lisa.
      -Powered by Applibot, Inc.

      Release date FS: 2021 {Official Website}
      Release date EC: 2022 {Official Website}

      [FF7 Remake Original Soundtrack]
      Finally, the FINAL FANTASY VII REMAKE Original Soundtrack will be available on online music subscription services**, including Apple Music, Spotify and Amazon Music Unlimited, from February 26. Fans can soon enjoy the 156 tracks that brought life and color to FINAL FANTASY VII REMAKE wherever and whenever they want. For more information, please visit the respective pages.


      Other FF7 related topics:

      General Discussion / Midgar Undiscovered
      « on: 2021-02-06 21:25:47 »
      ["Powered by eight giant mako reactors that were erected by the Shinra Electric Power Company, Midgar is known as the city of mako. Rising 300 meters above ground level, the steel plates surrounding the Shinra Building offer comfortable residential districts for its well-heeled citizens. Below these plates, however, are the dark and derelict slums for the impoverished."]

      What's this for?
      { To inspire future mods, to collect some info.
         The FF7 modding scene never stops to surprise us.
         Would it be nice to walk around Midgar as a whole? }

      Spoiler: Full Midgar OG mapping, credit to Luneyes • show

      •What we don't get to see while in Midgar?
      -S1 slums/upper (we see S1 Mako Reactor)
      -S2 slums/upper/reactor
      -S3 slums/upper/reactor
      -S4 slums/upper/reactor
      -S5 upper (we see S5 Mako Reactor and S5 slums)
      -S6 upper/reactor (we see S6 slums)
      -S7 upper (we do in Remake)
      -S8 slums/reactor

      What we actually see in OG.
      -S1 Mako Reactor (Remake)
      -S4 Plate Interior (Remake)
      -S5 Mako Reactor (Remake) and S5 slums (Remake)
      -S6 slums (Remake)
      -S7 slums (Remake)
      -S8 upper (Remake)
      -S0 Shinra Building (Remake)

      Once upon time...
      -Midgar was once eight individual towns, but their names have been forgotten in favor of referring to the different areas as sectors.
      -The now nameless Slums were once home to the workers.
      -Shinra Manufacturing was a company specialized in weapon manufacture.
      -Shinra Manufacturing begins construction of Midgar in [ μ ] - εγλ 1976/06/24. The company establishes its headquarters in the city and rebrands itself as the Shinra Electric Power Company. They discovered a process to refine the planet's life energy, the lifestream, into a form of energy they dubbed "mako". The city is under continuous construction since then.
      -However, Shinra Manufacturing was suppose to have a location for their previous HQ, who knows in which "Slum" would that be? Or maybe outside the giant Midgar?

      -The Corkscrew Tunnel it's a large spiral tunnel encased in the tall circular structure that supports the center of the city. It is the primary method of transportation between the upper plates and the slums below via the railroads that run through it. Absent of a train, a motorcycle can be used to drive through them.

      Mako Reactor
      These massive plants harvest the mako deep within the planet to power the city. In order to prevent intelligence leaks and keep mako poisoning to a minimum, most labor and security inside the reactor is automated.

      Sun lamp
      President: "By the light of these magnificent lamps... We shall lead our brothers and sisters of the undercity to a brighter future."

      Architectural digest
      -A 31 years-old city constantly expanding, building on itself, building over its history.
      -“The idea is that the city is being built from the center outwards."
      -"You can also sense the different architectural styles as you go out from the central pillar, with high-rises on the city edge. We’ve put quite a bit of effort into making you feel like it is modernizing as the city builds outwards.”
      -“Within each sector you’ve got the difference between rich and poor. Each plate is its own city,”
      -“There are some areas within those that are older, beaten up. The playground is used to show there are downturned areas that aren’t so well off in the city areas too.” Kitase & Hamaguchi
      -The construction of the sectors begin with Sector 0, Sector 1 going onwards, that's the oldest builded sector and the most high-risk to live in (as of exception for the Sector 4 since in Crisis Core Mail, in Shinra News we read "Shinra Company Headquarters and Sector 4 are the last on the schedule to be completed. The headquarters interior in Sector 0 is complete and already in operation. The exterior is slated for completion in two years, while the surrounding city will be finished in seven years. Reeve." But this could be talking about "completing" only)

      Rising 300 meters above ground level, the steel plates surrounding the Shinra Building offer comfortable residential districts for its well-heeled citizens.

      Life is mean and meager in this dark section of Midgar—a stark contrast to the thriving cityscape just above it. Despite the poor quality of life, there is a strong sense of community and independence among its people.

      Sewer System
      Beneath the slums, a labyrinthine sewer system twists through Midgar, collecting the city's refuse and runoff. Monsters have taken up residence in its dark passages and unexplored tunnels, giving even the most intrepid urban-spelunkers a reason to balk.

      The various Don of the Slums
      -Gabriel Gainsborough is the good Don of Sector 5 Slums. (source: Trace of the Two Pasts.)
      -Corneo is the Don of Sector 6 Slums.
      -Manson is the Don of Sector 8 Slums (source: Trace of the Two Pasts.)

      The Wasteland
      -Thanks to its eight mako reactors, the city's massive power demands are met, but at a cost to the surrounding countryside, which has become a barren wasteland due to the city sapping the surrounding life energy.

      -Midgar's name derives from Midgard, one of the nine worlds in old Norse mythology. One could think that previously the eight Midgar sectors/town were named after Niflheim, Muspelheim, Asgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim, Helheim? Who knows...
      -The waste it’s a real issue, most of it it’s thrown into the Slums from the Upper plates, specifically the Sector 1 outer edge it's extremely full of it.
      -During the Wutai War and earlier the Shinra produced a lot of SOLDIER and Materia, so there should be for sure a huge establishment or area designed to create those.
      -Due to insufficient supply and technology, a movement begin to start in the Slums. Creation of internal rules, re-use of waste, self-defense. The "Neighborhood Watch" goal, of which Biggs and Wedge are part, is protecting the Slums and teaching locals how to defend themselves.

      -Chocobo bean popcorn is a thing...


      Sector 0
      -Shinra Building: The Headquarters of Shinra.
      -Deepground facility: Shinra's darkest secrets lurk miles underground with an entire hidden city home to their Deepground program. Underneath Midgar was built the same time the Shinra Headquarters, in 1976 as a medical lab for wounded SOLDIER members.
      -Mako Reactor 0: builded in Deepground to power the facility and the Shinra Building above it.
      -Deepground SOLDIERS
      -Tsviets: Before the war's end the facility was reformed into a secret prison for human experimentation with the aim of replacing the existing SOLDIER program with stronger, unquestionably loyal candidates.
      -Restrictors: Four specially picked members of SOLDIER trained through the methods of Deepground who comprise the confidential 14th Unit, Lost Force. They were generals who enacted the orders of President Shinra and maintained rigid order among Deepground.
      -Other: Worldwide Network, the SND, the Protomateria, Stagnant Lifestream, Patricia, the secret cave.

      Sector 1 - Mako Reactors & Waste Zone: High Danger / High Waste Levels
      -Its proximity to the mako reactors makes this area unsuitable as a residential district, so it's used as a dumping ground for waste materials and a graveyard for old waste management facilities in operation during Midgar's construction. With parts of the foundation caved in and some sections of the outer wall in serious disrepair, the sector has been overrun by monsters, making if a dangerous area that most slum residents keep well away from.
      -Weapon production plant beneath the plate available.
      -One of the eight Midgar mako reactors. These massive plants harvest the mako deep within the planet to power the city.
      -In order to prevent intelligence leaks and keep mako poisoning to a minimum, most labor and security inside the reactor is automated.
      -Sector 1 is monster and waste overcrowded close to the outer edge, high-risk to live in due to pollution that reaches even the upper plates... not easy location for the Slums.

      Sector 2 - Habitable Zone: Medium Danger / Medium Waste Levels
      -Most undercity residents live here, in the tolerable margin between the mako reactors and the processing plants. Though monsters are still known to find their way in, resident-led neighborhood watch groups help maintain a semblance of peace.

      Sector 3 - Industrial Zone: Low Danger / Low Waste Levels
      -Energy plants built to support Mako Reactor 0, sewage treatment plants, and other large-scale facilities are positioned around the main pillar. This area is relatively safe: monsters rarely venture here, as it is the zone most removed from the city's outer wall.
      -The main pillar is surrounded by large-scale facilities placed to be in position far from the outer edge. There are few monster and the risk level is low.

      Sector 4
      -Weapon production plant beneath the plate available.
      -The main pillar is surrounded by large-scale facilities placed to be in position far from the outer edge. There are few monster and the risk level is low.

      Any Sector 1 to 4 slums
      -BC Turks: "Emma" birthplace is Midgar slums, Elena's elder sister.
      -Probably house to big Weaponry Establishment and old HQ of Shinra Manufacturing.

      Any Sector 1 to 4 upper
      -BC Turks: "Alvis" birthplace is Midgar upper plate.

      Sector 5 upper
      -Mako Reactor 5: A mako reactor built on the border between Sector 4 and Sector 5. Doubling as an artillery development plant, this reactor expends an exorbitant amount of power. New heavy weaponry is currently being produced there at an alarming rate.
      -Hollander's Secret Laboratory.
      -Denzel, seven years old at FF7 time, grew up in a well-to-do family in Sector 7. Parents died in the plate-fall but Denzel survived thanks to the father that foresaw the advent and sent the son in Sector 5 upper plate. His father, Abel, worked for Shinra Electric Power Company, while his mother, Chloe, worked around the house.

      Sector 5 slums
      -Elmyra's father-in-law (Gabriel Gainsborough) was a very important person for S5 Slums and was the good version of "Don Corneo" for Sector 5.

      Sector 6 slums
      -The walls between the slums are barriers, put in place to prevent incidents like the fall of the Plate Number 6 from damaging other areas.
      -BC Turks: "Ruluf" an ex-bodyguard of Don Corneo. His birthplace is Wall Market.
      -Church: a now lost religion
      -Evergreen Park
      -Wall Market: Walled in on all sides, Midgar's biggest and most infamous entertainment quarter is run almost entirely by a man named Don Corneo. Free of Shinra's influence, this dangerous area of the city offers "intriguing" ways to pass the lonely nights.
      -Mansion of Don Corneo
      -Honey Bee Inn
      -Sewer System beneath Sector 6 and Sector 7

      Sector 6 upper
      -Largely impassable since the plate's collapse some years ago. Buried in the wreckage of what was once the upper part of Sector 6 and the expressway, it is now rife with monsters.
      -Collapsed Expressway.
      -Initially Sector 6 contained company housing for lower level Shin-Ra employees after Midgar was finished; company housing would later be moved to Sectors 7 and 5
      -Housing was supposed to be demolished, but some rich guy leased it from Shinra for his workers to live in; people who live there now came from the slums; rent is cheap compared to the rest of plateside Midgar; kind of place where people are poor for the plateside, but too rich for the slums live
      -Houses  are very basic and made out of what looks like brick.
      -Evan Townshend grew up in Sector 6 upper plate with his mother Annette. He is the illegitimate son of President Shinra.
      -Much of the Sector 6 upper plate is obliterated due to an accident while building it initially.

      Sector 7 slums
      -Avalanche HQ: A group of planetologists working to protect the planet. As the organization grew, smaller cells began to splinter off. To distinguish themselves among the growing factions, it took the appelation "HQ". Despite the many groups' different approaches and ideologies, they still occasionally work together for their one shared purpose: the destruction of Shinra.
      -Midgar cell: Groups which have splintered off from Avalanche HQ. The Midgar cell, led by Barret, harbored misgivings about HQ's policies and decided to defect. Since going rogue, Barret and the others employ extreme, if not altogether dangerous, methods to save the planet from Shinra.
      -7th Heaven: A mako reactor built on the border between Sector 4 and Sector 5. Doubling as an artillery development plant, this reactor expends an exorbitant amount of power. New heavy weaponry is currently being produced there at an alarming rate.
      -Neighborhood Watch: An organized group of slum residents dedicated to protecting the town in lieu of Shinra, who has shown nothing but indifference towards the slums. The watch deals with a variety of issues, such as building reconstruction, arbitration and monster extermination.
      -Sewer System beneath Sector 6 and Sector 7
      -Train Graveyard: An abandoned storage area piled high with defunct freight trains that were used in Midgar's construction. One can almost hear the grinding of wheels and the screech of engines when the wind blows just right, and on occasion, even the laughter of children.

      Sector 7 upper
      -Residential area
      -Employee housing area
      -Jessie parent house

      Sector 8 slums
      -Manson is the Don of Sector 8 Slums (source: Trace of the Two Pasts.)

      Sector 8 upper
      -Midgar's newest and and most picturesque sector is already a cultural hub, setting trends for the whole city. The district's playhouse is also home to the popular theater production Loveless.
      -Business District
      -Loveless Street


      Worldbuilding & Lore
      -Material Ultimania - Worldbuilding Materials (ENG) - video (5:17)
      -Midgar Timeline - #2
      -"Crisis Core" - Mails/Lore
      -"The Kids are Alright" - Lore
      -"On The Way to a Smile" - Lore
      -Omega and "G" reports
      -How's the weather in Midgar today? (as of 13th Feb 21 from "Midgar News" released in last orchestra event)
      -Plants dying, waste issue etc. (as of 13th Feb 21 from "Midgar News" released in last orchestra event)
      -How's the weather in Midgar today? (as of 17th Apr 21 from "Midgar News")

      What could be done in Sector 1, 2, 3 and Sector 4?
      [IMG by Chris Goss]
      -Definetely a steampunk-influenced city-state has more in store for us. #Architecture explanation
      -Sector 1 should not have slums/residential areas due to too many monsters and waste, but Sector 1 upper could be a go.
      -Sectors 2, 3, 4 slums as a new areas with heavy steampunk setting.
      -Sector 2 would have a much more dangerous areas due to Slum 1 monster breakthrough.
      -New NPCs and deserted SOLDIER would be among the mass, with some gang of Steelheads as NPCs (Dark Angel, TV series.)
      -Each Slum could be house of a different "Don", each of the Don would be the "Slum Boss", they all contending piece of lands (from Trace of Two Pasts novel.)
      -Sector 8 official canon Slum Boss is Don Manson, it could be created one more in any of Sector 2, 3, 4 areas.
      -New Don could be depicted smoking Mako, and that he is into Mako & hi-tech stuff.
      -New side quests, new minigames, new steel-mech bosses.
      -Mako could be used as a recreational drug in Sector 2, 3, 4 with a couple of "Mako Junkie" NPC around; From Early material in Ultimania Omega we can read: "In the original story drafts Sephiroth would succumb to Mako addiction and suffer withdrawal symptoms and while a normal person would have been crippled, Sephiroth was a unique exception: only his madness would be amplified while he would manage to retain his composure."
      -Here some "reboot-art" by Feng Zhu (a diverse taken on Midgar) #More pictures - #Video - #Video 2.
      -As shown by Project Shampignon nothing is impossible, something like this would be another insane utopia realized.

      Other FF7 related topics:

      FAQs and Tutorials / Reunion working with other mods
      « on: 2020-02-19 16:16:31 »
      For who is playing Reunion 06c and had my same questions/issues please see below.
      I thought was fine to share and help:

      1) I dunno how to add my favourite mod :c
      Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
      C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
      then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
      save it and play the game.

      Now, the above you can apply for any other textures or mod, per example:
      -Avatars goes in CUSTOM\yourmodname\Texture\menu
      -Prelude screen goes in CUSTOM\yourmodname\Texture\cr
      -Thinbars (from Menu_Enhanced_Stock_UI_1.0) goes in CUSTOM\yourmodname\Texture\menu (this is not fully compatible though)
      -Upscaled Movies goes in CUSTOM\yourmodname\Direct\movies
      -Upscaled Magics see number 4 below.
      -Upscaled Battle Textures (584 files, ENEMY, STAGE, etc.) goes in CUSTOM\yourmodname\Texture\battle

      2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
      Simply download this file and place it in your FFVII root folder. Not yet working? Well then play with joystick.

      2-bis) I would like to play with the D-Pad on the joystick and not with analog sticks. :c
      Simply use a 3rd party mapping tool JoyToKey and set/ your POV as "UP arrow" clicking the same ↑ from your keyboard, do the same for the other buttons, save the setting, keep open the software and play the game. Now you can use D-pad on your joystick.

      3) My mod it's in .iro format I dunno what to do :c
      Simply download IroNite and extract the files with it, now you can place and use the mod as mentioned above in point 1.

      4) My Upscaled Magic textures aren't loading, I dunno what to do :c
      Simply place these files "RAIN7, SEFFECT1, SEFFECT2, SEFFECT3, etc." (82 files total) into following folder:
      C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
      Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" (8 folders total) + "amax, a1, alex1, alex2, etc." (1522 files total) into following folder:
      C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
      then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
      save it and play the game.

      5) Screen tearing issue
      Simply make sure the option vsync is on y (yes) inside your Options.ini file.
      Save Options.ini and play.
      What is it and other solutions:

      6) I downloaded the translation in my own language (not english), I don't know how to use it :c
      Simply go in:
      C:\Games\Final Fantasy VII Steam Edition\The_Reunion\BASE\New_Translation
      Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
      However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.

      -Please note if you changed translation in your language certain files if not loaded should be moved to the following folder:
      (ONLY applied for Italian porting so far)

      C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\Texture\menu
      The above it's for the avatar for example. While for magic you will move to:
      C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\texture\battle
      C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\texture\magic

      Also ALWAYS make sure to read FULLY the first post and the help file of Reunion.

      Releases / [FF7PC] Jenova_e unsubbed high res
      « on: 2020-01-28 22:34:23 »
      Heya guys.

      Just got this finished for Caledor's new Italian re-translation (and most valid translation.)

      If you are interested you can use it, just credit it.

      jenova_e (nivljnv) - Libx264, format .mp4

      jenova_e (nivljnv) - Lagarith, format .mkv

      CRF: "Constant Rate Factor used by many video encoders (such as x264, x265, and VP9) that represents a constant quality value between 0 and 51, where lower is better."
      - However, you will not find any big difference at 15, 20 will be still valid.

      Thanks a lot for mirrors Apoly.


      WIP / [FFVII] Snowboard Progress
      « on: 2019-06-17 17:31:07 »
      Snowboard Minigame modding scene progress by Maki.

      Cheers Qhimm community.

      Please refer to GitHub Thread if you want to cooperate.

      General Discussion / FFVIII Remastered
      « on: 2019-06-11 03:57:51 »
      From E3 2019: Final Fantasy VIII Remastered coming out in 2019 for PlayStation 4, Xbox One, Nintendo Switch e PC (Steam).


      General Discussion / [FFVII-R] Discussion & News
      « on: 2019-06-10 04:48:57 »
        From E3 2019: Official release date, new trailer and game contents of Final Fantasy VII Remake was revealed.
        [ First released on PS4 on April 2020; Dub: Japanese, English, French, German. Sub: English, French, German, Italian, LatAm Spanish, Brazilian Portuguese, Spanish options ]





      Renders and Artworks

      Voice Actor:
      • Cloud Strife: Cody Christian (All American, Teen Wolf)
      • Barret Wallace: John Eric Bentley (Hart of Dixie, Lab Rats, Fear of the Walking Dead)
      • Aerith Gainsborough: Briana White (Criminal Minds: Beyond Borders, Occupants)
      • Tifa Lockhart: Britt Baron (GLOW, The Thing About Harry, My Valentine)
      • Red XIII: Max Mittelman (Persona 5, One-Punch Man)
      • Jessie: Erica Lindbeck (Spider-Man PS4, Mortal Kombat 11)
      • Biggs: Gideon Emery (Dash & Lily, Teen Wolf, Dragon Age II)
      • Wedge: Matt Jones (Bob Hearts Abishola, Breaking Bad)
      • Sephiroth: Tyler Hoechlin (Superman & Lois, Teen Wolf)
      • Reno: Arnie Pantoja (Konosuba, Trolls, Sydney White)
      • Rude: William Christopher Stephens (The Avengers, Spies in Disguise, Mortal Kombat 11)
      • Tseng: Vic Chao (Seis Manos, Mortal Kombat X, Ben 10)
      • President Shinra: James Horan (Metal Gear Solid V, Fallout: New Vegas, Love, Death & Robots)
      • Heidegger: John DiMaggio (Futurama, Adventure Time)
      • Scarlet: Erin Cottrell (Love’s Long Journey, The Identical)
      • Palmer: William Salyers (Regular Show, Spider-Man PS4, Batman: Return of the Caped Crusaders)
      • Reeve: Jon Root (Call of Duty: Ghosts, Fallout 76)
      • Professor Hojo: James Sie (Jackie Chan Adventures, Uncharted)
      • Marlene Wallace: Brielle Milla (The Ellen Show, T.O.T.S.)
      • Roche: Austin Lee Matthews (Chocobo’s Mystery Dungeon, Trails of Cold Steel III)
      • Don Corneo: Fred Tatasciore (Overwatch, Fortnite, Gears of War)

      Pre-order editions:
      • Standard Edition: Summon Materia Chocobo Chick;
      • Deluxe Edition: Summon Materia Cactuar and Chocobo Chick, one art book, one soundtrack CD and one SteelBook featuring Sephiroth;
      • 1st Class Edition: all aforementioned options plus Summon Materia Carbuncle and action figure Play Arts Kai featuring Cloud and Hardy Daytona.

      Release date: 10.04.2020

      [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]

      Other FF7 related topics:

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