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1
General Discussion / [FF7R] Rebirth Discussion & News
« on: 2022-06-16 23:25:19 »
      16 June 2022 - From FFVII 25th ANNIVERSARY CELEBRATION BROADCAST: Reveals Second Title in the Remake Project, FINAL FANTASY VII REBIRTH, Confirming the Remake Project as a Three-Part Trilogy.

      Featuring: First look at FINAL FANTASY VII REBIRTH for PlayStation®5 (PS5™) console. The announcement of CRISIS CORE™ -FINAL FANTASY VII- REUNION, a HD remaster of the beloved prequel to FINAL FANTASY VII, a Steam Deck compatible version of FINAL FANTASY VII INTERGRADE for PC and much more.
       
      Additionally, trailers for the mobile games FINAL FANTASY VII EVER CRISIS and FINAL FANTASY VII THE FIRST SOLDIER and exclusive FINAL FANTASY VII anniversary merchandise were also shown in the program.

[Final Fantasy VII Rebirth]
Release date: Rebirth will be coming out next winter... meaning Q1 2024 between December 2023 and March 2024.

Trailers

Gameplay

Other
https://www.square-enix-games.com/en_GB/news/final-fantasy-vii-rebirth
https://twitter.com/finalfantasyvii/status/1537561006917943300?t=Zlp2selx_7q8Bz3jf-aN-A&s=19

Interviews

Renders and Artworks

Release date #FF7R : Next Winter - Q1 2024. Between December 2023 and March 2024.

[ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]


[Crisis Core Reunion]

From SE Games: Remaster of Crisis Core revealed, coming on PlayStation 5, PlayStation®4 (PS4™), Xbox Series X|S, Xbox One consoles, PC & Nintendo Switch™.



https://twitter.com/aitaikimochi/status/1537812858695974912
https://www.jp.square-enix.com/ccffvii_reunion/about/index.html

Release date #CCFF7R : Winter 2022 {Official Website}



[Ever Crisis]

From SE Games: Beta of Ever Crisis coming in 2022.



Beta Release date EC: 2022 {Official Website}


Other FF7 related topics:
[/list][/list]

2
    BEFORE CRISIS FFVII - COMPENDIUM

    This is a meaningful list of several data collected through the web. This list will catapult you in several websites, the idea is to gather as many info as much in terms to have a precise idea what was this prequel about (also please look forward to the new fan project WIP aiming to replicate the now lost game.)

    As follow, information about the network-based action RPG, the first of its kind, developed exclusively for mobile phones and published by Square Enix in 2004 (released on NTT DoCoMo's FOMA 900i line on a monthly subscription basis with "multiplayer" experience.) On May 2006 it was released the last episode. On March 31, 2018 the service to fully play the game was shut down.

    One day would be interesting to have a word document trying to highlight all the aspects of the gameplay system & story.

    OFFICIAL WEBSITE & FAQ
    Compatible devices:
    Spoiler: show

    NTT DoCoMo FOMA 900i Series, SoftBank Yahoo! Mobile phones, AU EZweb phones

    FOMA Devices: P900i, P900iV, N900i, N900iS, SH900i.
    AU Devices: W43H, W43HII, W51H, W51CA.

    SCRIPT, STORY, PLAYTROUGH
    Chapters - Release dates
    Spoiler: show

    (courtesy of NaoyaShinota)

    Beta: August 31, 2004
    Chapter 1: September 24, 2004
    Chapter 2: October 10, 2004
    Chapter 3: November 2, 2004
    Chapter 4: November 24, 2004
    Chapter 5: December 16, 2004
    Chapter 6: December 24, 2004
    Chapter 7: January 28, 2005
    Chapter 8: February 18, 2005
    Chapter 9: February 28, 2005
    Chapter 10: March 31, 2005
    Chapter 11: April 25, 2005
    Chapter 12: May 13, 2005
    Chapter 13: May 31, 2005
    Chapter 14: June 16, 2005
    Chapter 15: June 30, 2005
    Chapter 16: July 22, 2005
    Chapter 17: August 19, 2005
    Chapter 18: August 31, 2005
    Chapter 19: September 15, 2005
    Chapter 20: October 14, 2005
    Chapter 21: November 18, 2005
    Chapter 22.1: December 22, 2005
    Tseng: December 22, 2005
    Chapter 22.2: January 30, 2006
    Chapter 23: February 28, 2006
    Chapter 24: March 31, 2006
    Legend: December 25, 2006
    Reno: September 12, 2007

    more on discord #story

    CHARACTERS
    • Last Order Names (in brackets there are the Before Crisis original names, named after their weapon): Alvis[Rod], Emma[Gun], Ruluf[Two Guns], Freyra[Shotgun], Maur[Martial Arts], Juget[Martial Arts], Balto[Katana], Cissnei[Shuriken], Nunchaku[=], Knife[=], Legend[=].
    • Reminiscence of Compilation FFVII: Alvis[Rod]=Crisis, Katana=Balto.

    Turks code names in depth
    Spoiler: show
    1) Original Before Crisis game: for the main BC Turks cast we got only the various "weapon" names which are given after their weapon, as following:
    Rod, Gun, Two Guns, Shotgun, Martial Arts M, Martial Arts F, Katana, Shuriken, Nunchaku, Knife, Legend etc.
    referred to the actual weapon they are equipping and in the original Before Crisis you could actually rename the characters as you preferred.

    2) Last Order Sketches (video animation by Madhouse): we get several names of the main BC Turks written for the first time on development sketches, such as:
    Alvis, Emma, Ruluf, Freyra, Maur, Juget, Balto(that's in Reminiscence see below), Cissnei

    3) Reminiscence of FFVII Compilation (a bonus video from ACC): in this official video we got for Alvis[Rod]: "Crisis" (クライシス) and for Katana instead they use: "Balto" (バルト)

    4) About Following Character Names: Veld[Verdot], Shears[Sears], Diné[ディネ], see below:
    • The FFVII Advent Children Reunion Files, a rare book released in 2006 which feature both japanese and english language (page 96) has both Veld/Verdot and Shears/Sears depicted on the same page
    • The FFVII 10th Anniversary Ultimania, a book released in Japan only in 2007 has Verdot and Sears only
    -As per a Japanese source: "The Japanese has very precise and inviolable rules on phonetics, for example every consonant (except n) must necessarily have a vowel behind it. So when a Japanese creates a non-Japanese name in katakana, it will often be approximate. "Shears" and "Sears", pronounced in English, share the same result - シ ア ー ズ, so without more info from who created the name it becomes impossible to trace the original name with certainty. Ditto for "Veld" and "Verdot", although Veld *perhaps* could be written differently in Katakana."
    -For Nanaki's companion, as per Japanese source ( ディネ ): "It's Dìne or Dinè (or Deeneh in phonetic English) but impossibile to guess where the accent should be going." Following english FF Wikia: Diné is the name of the Navajo people in their native language. So ultimately I would say it's Diné.

    5) Original Avalanche BC, CC and Remake costume comparison

    more on discord #characters

    BATTLE & STORY PROGRESS-RELATED
    Spoiler: show


    GAME MODES & MINIGAMES

    more on discord #minigames

    SOUNDTRACK
    Spoiler: show
    The Before Crisis and Last Order Original Soundtrack was released on December 19, 2007. The CD contains 27 tracks, of which 12 are extended versions of the music featured in Before Crisis.

    -BC OST: https://youtube.com/playlist?list=PL5AF0972036BE6675
    -LO OST: https://youtube.com/playlist?list=PL47831ACA45D51383

    Tracks:
    01 - "Theme of Turks" (BC-FFVII-Version)
    02 - "Mission"
    03 - "Survive"
    04 - "Secret action"
    05 - "Theme of Elfe"
    06 - "Black Beat"
    07 - "Desperate Crisis"
    08 - "Last Labyrinth"
    09 - "Rebirth"

    - Bonus Track -
    10 - "Theme of Elfe" (Angel)
    11 - "Theme of Elfe" (Devil)
    12 - "Rebirth" (Edit)

    Theme of Elfe - Lyrics

    "The sky is falling, the stars are unclear
    Sometimes I wonder where I belong
    Please take me back to when the stars all aligned and shined
    I try to keep myself alive
    Please don't predict my future

    Be strong enough to live your life
    Don't look back
    Keep your eyes wide open and see
    Cast aside all doubts

    Fly me to the sky
    No time to waste
    Fly into your dream and future
    I need to go on and on
    Never runaway from the true
    Fly me in the sky
    I need to go on and on

    How can you see me, inside of my heart?
    Sometimes I'm afraid to realize
    Someone is dying, someone is killing
    How can be build a peaceful world?

    Be strong enough to live your life
    Don't look back
    Keep your eyes wide open and see
    Cast aside all doubts"

    The CD is still available from Sony Music Shop and Amazon.


    FFVII BC MAIN GALLERY

    ARTWORKS

    FF ARTNIKS & TCG - CARD ARTWORKS

    MADHOUSE's MAIN ANIMATED TRAILER
    Spoiler: show
    Regarding the 1920x1080 youtube link I'm not sure if that is being modified anyhow.
    1) There is the niconico video n.1 (512x384) which source as mentioned in the description might come from a specific DVD from magazine "Young Gangan"(ヤングガンガン創刊号付録)。The niconico video n.1 is matching with the resolution of Grimoire's uploaded version (512x384).
    2) The niconico video n.2 (1920x1080) it's mentioning another source in the description which is the SQUARE ENIX DVD PRESS 2014 WINTER. The only issue with niconico video n.2 it's the audio which is totally different.
    3) It is possible to download any niconico video from videofk.com website

    more on discord #characters, #story

    TRAILERS & VIDEOS

    WIKIA JP & ENG

    ARTICLES & BLOGS

    GENERAL INFO



    --------
    *Please note*
    If anybody is will into support, sharing their knowledge or have more information please add your post below.
    - If you have any information about the original game or demo long gone please write here.
    - If you have any information about the several game mode scripts.
    - If you have any HQ arts to share.[/list]

    3
    General Discussion / [FF7R IG] Discussion & News
    « on: 2021-02-26 09:57:12 »
    [Final Fantasy VII Remake Intergrade]

    From Sony State of Play: Official release date, Photo Mode, 4k, 60fps, Textures fix, New trailers, Yuffie DLC new story-chapter for PS5-only, Weiss secret boss as VR.
    From Famitsu Interview jp (full translation): Nomura not anymore Director but Creative Director, Hamaguchi will be Director of FF7R Part 2.

    PS5 - FF7R Intergrade

    Artworks

    Interviews

    Pre-order editions
    • Those who pre-order on PlayStation Store will get the Cacstar weapon, which Yuffie can wield in her story content.

    Features:
    -Improved textures, lighting, fog effects and background environments.
    -Two new game modes: "Graphics Mode" prioritizes 4K high-resolution graphics; "Performance Mode" prioritizes smooth action at 60 frames per second
    -Fully customizable “Photo Mode”
    -DualSense wireless controller, with its haptic feedback integration, and enjoy dynamic bike racing with its adaptive triggers.
    -New difficulty settings for ‘Classic Mode’ provide new ways to play
    -Optimized loading times
    -Experience two separate chapters from the main story and a new exciting battle in the battle simulator! (source)
    -Weiss as secret VR battle
    -Yuffie's episode has another boss fight at the end of it.

    Description:
    -The new episode featuring Yuffie is a brand-new adventure in the world of FINAL FANTASY VII REMAKE INTERGRADE, happening after the explosion of the Fifth Mako Reactor. Play as Wutai ninja Yuffie Kisaragi (accompanied by her trusty partner/sidekick Sonon) as she infiltrates Midgar and conspires with Avalance HQ to steal the "Ultimate Materia" from the Shinra Electric Power Company (under the secret orders of Wutai.)
    -Both Yuffie and Sonon, with the help of the Avalanche HQ, they go into enemy territory for the sake of their homeland and for revenge.

    -Those who own the physical or digital PS4 version of Final Fantasy VII Remake and want to experience the PS5 enhancements can upgrade to the PS5 version at no extra cost**, and carry over their save data from the PS4 version.*** PS4 players who upgrade will still need to purchase the new episode featuring Yuffie separately.

    Release date: 10th June 2021

    [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]


    [FF7 First Soldier - FF7 Ever Crisis]

    From SE Press post-State of Play: Two new mobile game were revealed, The First Soldier and Ever Crisis.

    iOS and Android - FF7 FS, FF7 EC
    The First Soldier:
    -30 years prior FF7R, the Project 0 and the SOLDIER creation
    -Battle royale, action game, online co-op
    -Powered by Ateam Inc.

    Ever Crisis:
    -Contains a chapter about Young Sephiroth written by Nojima
    -Command style RPG
    -Will retell BC, CC, OG, AC, DC in a RPG game form
    -Chibi characters for field map but normal in battle
    -New chapters every month
    -Illustrations were done by Art Designer Fujise Lisa.
    -Powered by Applibot, Inc.

    Release date FS: 2021 {Official Website}
    Release date EC: 2022 {Official Website}

    [FF7 Remake Original Soundtrack]
    Finally, the FINAL FANTASY VII REMAKE Original Soundtrack will be available on online music subscription services**, including Apple Music, Spotify and Amazon Music Unlimited, from February 26. Fans can soon enjoy the 156 tracks that brought life and color to FINAL FANTASY VII REMAKE wherever and whenever they want. For more information, please visit the respective pages.

    Spotify: https://open.spotify.com/album/2ufkFJsK2Hh2ZdmgrRmCv3?si=71wM2AvJScCjpwYoFvqoOQ&nd=1


    Other FF7 related topics:

    4
    General Discussion / Midgar Undiscovered
    « on: 2021-02-06 21:25:47 »
    MIDGAR UNDISCOVERED
    ["Powered by eight giant mako reactors that were erected by the Shinra Electric Power Company, Midgar is known as the city of mako. Rising 300 meters above ground level, the steel plates surrounding the Shinra Building offer comfortable residential districts for its well-heeled citizens. Below these plates, however, are the dark and derelict slums for the impoverished."]

    What's this for?
    { To inspire future mods, to collect some info.
       The FF7 modding scene never stops to surprise us.
       Would it be nice to walk around Midgar as a whole? }

    Spoiler: Full Midgar OG mapping, credit to Luneyes • show


    •What we don't get to see while in Midgar?
    -S1 slums/upper (we see S1 Mako Reactor)
    -S2 slums/upper/reactor
    -S3 slums/upper/reactor
    -S4 slums/upper/reactor
    -S5 upper (we see S5 Mako Reactor and S5 slums)
    -S6 upper/reactor (we see S6 slums)
    -S7 upper (we do in Remake)
    -S8 slums/reactor
    -Deepground

    What we actually see in OG.
    -S1 Mako Reactor (Remake)
    -S4 Plate Interior (Remake)
    -S5 Mako Reactor (Remake) and S5 slums (Remake)
    -S6 slums (Remake)
    -S7 slums (Remake)
    -S8 upper (Remake)
    -S0 Shinra Building (Remake)



    Once upon time...
    -Midgar was once eight individual towns, but their names have been forgotten in favor of referring to the different areas as sectors.
    -The now nameless Slums were once home to the workers.
    -Shinra Manufacturing was a company specialized in weapon manufacture.
    -Shinra Manufacturing begins construction of Midgar in [ μ ] - εγλ 1976/06/24. The company establishes its headquarters in the city and rebrands itself as the Shinra Electric Power Company. They discovered a process to refine the planet's life energy, the lifestream, into a form of energy they dubbed "mako". The city is under continuous construction since then.
    -However, Shinra Manufacturing was suppose to have a location for their previous HQ, who knows in which "Slum" would that be? Or maybe outside the giant Midgar?


    Transportation
    -The Corkscrew Tunnel it's a large spiral tunnel encased in the tall circular structure that supports the center of the city. It is the primary method of transportation between the upper plates and the slums below via the railroads that run through it. Absent of a train, a motorcycle can be used to drive through them.

    Mako Reactor
    These massive plants harvest the mako deep within the planet to power the city. In order to prevent intelligence leaks and keep mako poisoning to a minimum, most labor and security inside the reactor is automated.

    Sun lamp
    President: "By the light of these magnificent lamps... We shall lead our brothers and sisters of the undercity to a brighter future."

    Architectural digest
    -A 31 years-old city constantly expanding, building on itself, building over its history.
    -“The idea is that the city is being built from the center outwards."
    -"You can also sense the different architectural styles as you go out from the central pillar, with high-rises on the city edge. We’ve put quite a bit of effort into making you feel like it is modernizing as the city builds outwards.”
    -“Within each sector you’ve got the difference between rich and poor. Each plate is its own city,”
    -“There are some areas within those that are older, beaten up. The playground is used to show there are downturned areas that aren’t so well off in the city areas too.” Kitase & Hamaguchi
    -The construction of the sectors begin with Sector 0, Sector 1 going onwards, that's the oldest builded sector and the most high-risk to live in (as of exception for the Sector 4 since in Crisis Core Mail, in Shinra News we read "Shinra Company Headquarters and Sector 4 are the last on the schedule to be completed. The headquarters interior in Sector 0 is complete and already in operation. The exterior is slated for completion in two years, while the surrounding city will be finished in seven years. Reeve." But this could be talking about "completing" only)


    Uppercity
    Rising 300 meters above ground level, the steel plates surrounding the Shinra Building offer comfortable residential districts for its well-heeled citizens.

    Undercity
    Life is mean and meager in this dark section of Midgar—a stark contrast to the thriving cityscape just above it. Despite the poor quality of life, there is a strong sense of community and independence among its people.

    Sewer System
    Beneath the slums, a labyrinthine sewer system twists through Midgar, collecting the city's refuse and runoff. Monsters have taken up residence in its dark passages and unexplored tunnels, giving even the most intrepid urban-spelunkers a reason to balk.

    The various Don of the Slums
    -Gabriel Gainsborough is the good Don of Sector 5 Slums. (source: Trace of the Two Pasts.)
    -Corneo is the Don of Sector 6 Slums.
    -Manson is the Don of Sector 8 Slums (source: Trace of the Two Pasts.)

    The Wasteland
    -Thanks to its eight mako reactors, the city's massive power demands are met, but at a cost to the surrounding countryside, which has become a barren wasteland due to the city sapping the surrounding life energy.

    Curiosity
    -Midgar's name derives from Midgard, one of the nine worlds in old Norse mythology. One could think that previously the eight Midgar sectors/town were named after Niflheim, Muspelheim, Asgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim, Helheim? Who knows...
    -The waste it’s a real issue, most of it it’s thrown into the Slums from the Upper plates, specifically the Sector 1 outer edge it's extremely full of it.
    -During the Wutai War and earlier the Shinra produced a lot of SOLDIER and Materia, so there should be for sure a huge establishment or area designed to create those.
    -Due to insufficient supply and technology, a movement begin to start in the Slums. Creation of internal rules, re-use of waste, self-defense. The "Neighborhood Watch" goal, of which Biggs and Wedge are part, is protecting the Slums and teaching locals how to defend themselves.

    -Chocobo bean popcorn is a thing...

    ---



    Sector 0
    -Shinra Building: The Headquarters of Shinra.
    -Deepground facility: Shinra's darkest secrets lurk miles underground with an entire hidden city home to their Deepground program. Underneath Midgar was built the same time the Shinra Headquarters, in 1976 as a medical lab for wounded SOLDIER members.
    -Mako Reactor 0: builded in Deepground to power the facility and the Shinra Building above it.
    -Deepground SOLDIERS
    -Tsviets: Before the war's end the facility was reformed into a secret prison for human experimentation with the aim of replacing the existing SOLDIER program with stronger, unquestionably loyal candidates.
    -Restrictors: Four specially picked members of SOLDIER trained through the methods of Deepground who comprise the confidential 14th Unit, Lost Force. They were generals who enacted the orders of President Shinra and maintained rigid order among Deepground.
    -Other: Worldwide Network, the SND, the Protomateria, Stagnant Lifestream, Patricia, the secret cave.

    Sector 1 - Risk: High / Waste material: Many
    -One of the eight Midgar mako reactors. These massive plants harvest the mako deep within the planet to power the city.
    -In order to prevent intelligence leaks and keep mako poisoning to a minimum, most labor and security inside the reactor is automated.
    -Sector 1 is monster and waste overcrowded close to the outer edge, high-risk to live in due to pollution that reaches even the upper plates... not easy location for the Slums.

    Sector 2 - Risk: Medium / Waste material: Medium quantity

    Sector 3 - Risk: Low / Waste material: Low quantity
    -The main pillar is surrounded by large-scale facilities placed to be in position far from the outer edge. There are few monster and the risk level is low.

    Any Sector 1 to 4 slums
    -BC Turks: "Emma" birthplace is Midgar slums, Elena's elder sister.
    -Probably house to big Weaponry Establishment and old HQ of Shinra Manufacturing.

    Any Sector 1 to 4 upper
    -BC Turks: "Alvis" birthplace is Midgar upper plate.

    Sector 5 upper
    -Mako Reactor 5: A mako reactor built on the border between Sector 4 and Sector 5. Doubling as an artillery development plant, this reactor expends an exorbitant amount of power. New heavy weaponry is currently being produced there at an alarming rate.
    -Hollander's Secret Laboratory.
    -Denzel, seven years old at FF7 time, grew up in a well-to-do family in Sector 7. Parents died in the plate-fall but Denzel survived thanks to the father that foresaw the advent and sent the son in Sector 5 upper plate. His father, Abel, worked for Shinra Electric Power Company, while his mother, Chloe, worked around the house.

    Sector 5 slums
    -Elmyra's father-in-law was a very important person for S5 Slums and was the good version of "Don Corneo" for Sector 5.

    Sector 6 slums
    -BC Turks: "Ruluf" an ex-bodyguard of Don Corneo. His birthplace is Wall Market.
    -Church: a now lost religion
    -Evergreen Park
    -Wall Market: Walled in on all sides, Midgar's biggest and most infamous entertainment quarter is run almost entirely by a man named Don Corneo. Free of Shinra's influence, this dangerous area of the city offers "intriguing" ways to pass the lonely nights.
    -Mansion of Don Corneo
    -Honey Bee Inn
    -Sewer System beneath Sector 6 and Sector 7

    Sector 6 upper
    -Initially Sector 6 contained company housing for lower level Shin-Ra employees after Midgar was finished; company housing would later be moved to Sectors 7 and 5
    -Housing was supposed to be demolished, but some rich guy leased it from Shinra for his workers to live in; people who live there now came from the slums; rent is cheap compared to the rest of plateside Midgar; kind of place where people are poor for the plateside, but too rich for the slums live
    -Houses  are very basic and made out of what looks like brick.
    -Evan Townshend grew up in Sector 6 upper plate with his mother Annette. He is the illegitimate son of President Shinra.
    -Much of the Sector 6 upper plate is obliterated due to an accident while building it initially.

    Sector 7 slums
    -Avalanche HQ: A group of planetologists working to protect the planet. As the organization grew, smaller cells began to splinter off. To distinguish themselves among the growing factions, it took the appelation "HQ". Despite the many groups' different approaches and ideologies, they still occasionally work together for their one shared purpose: the destruction of Shinra.
    -Midgar cell: Groups which have splintered off from Avalanche HQ. The Midgar cell, led by Barret, harbored misgivings about HQ's policies and decided to defect. Since going rogue, Barret and the others employ extreme, if not altogether dangerous, methods to save the planet from Shinra.
    -7th Heaven: A mako reactor built on the border between Sector 4 and Sector 5. Doubling as an artillery development plant, this reactor expends an exorbitant amount of power. New heavy weaponry is currently being produced there at an alarming rate.
    -Neighborhood Watch: An organized group of slum residents dedicated to protecting the town in lieu of Shinra, who has shown nothing but indifference towards the slums. The watch deals with a variety of issues, such as building reconstruction, arbitration and monster extermination.
    -Sewer System beneath Sector 6 and Sector 7
    -Train Graveyard: An abandoned storage area piled high with defunct freight trains that were used in Midgar's construction. One can almost hear the grinding of wheels and the screech of engines when the wind blows just right, and on occasion, even the laughter of children.

    Sector 7 upper
    -Residential area
    -Employee housing area
    -Jessie parent house
    -https://youtu.be/zM-dSxfrswA

    Sector 8 slums

    Sector 8 upper
    -Midgar's newest and and most picturesque sector is already a cultural hub, setting trends for the whole city. The district's playhouse is also home to the popular theater production Loveless.
    -Business District
    -Loveless Street
    -https://youtu.be/uoi6xGaku9o

    ---

    Worldbuilding & Lore
    -Material Ultimania - Worldbuilding Materials (ENG) - video (5:17)
    -Midgar Timeline
    -"Crisis Core" - Mails/Lore
    -"The Kids are Alright" - Lore
    -"On The Way to a Smile" - Lore
    -Omega and "G" reports
    Phamphlets:
    -How's the weather in Midgar today? (as of 13th Feb 21 from "Midgar News" released in last orchestra event)
    -Plants dying, waste issue etc. (as of 13th Feb 21 from "Midgar News" released in last orchestra event)
    -How's the weather in Midgar today? (as of 17th Apr 21 from "Midgar News")


    What could be done in Sector 1, 2, 3 and Sector 4?
    [IMG by Chris Goss]
    -Definetely a steampunk-influenced city-state has more in store for us. #Architecture explanation
    -Each Slum could be house of a different "Don", each of the Don would be the "Slum Boss" (from Trace of Two Pasts novel.)
    -Not only each Sector could have its don but as well as several side quests and new minigames
    -Here some "reboot-art" by Feng Zhu (a diverse taken on Midgar) #More pictures - #Video - #Video 2.
    -As shown by Project Shampignon nothing is impossible, something like this would be another insane utopia realized.


    Other FF7 related topics:

    5
    FAQs and Tutorials / Reunion working with other mods
    « on: 2020-02-19 16:16:31 »
    For who is playing Reunion 06c and had my same questions/issues please see below.
    I thought was fine to share and help:

    1) I dunno how to add my favourite mod :c
    Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
    C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
    then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
    save it and play the game.

    Now, the above you can apply for any other textures or mod, per example:
    -Avatars goes in CUSTOM\yourmodname\Texture\menu
    -Prelude screen goes in CUSTOM\yourmodname\Texture\cr
    -Thinbars (from Menu_Enhanced_Stock_UI_1.0) goes in CUSTOM\yourmodname\Texture\menu (this is not fully compatible though)
    -Upscaled Movies goes in CUSTOM\yourmodname\Direct\movies
    -Upscaled Magics see number 4 below.
    -Upscaled Battle Textures (584 files, ENEMY, STAGE, etc.) goes in CUSTOM\yourmodname\Texture\battle
    -etc.


    2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
    Simply download this file and place it in your FFVII root folder. Not yet working? Well then play with joystick.

    2-bis) I would like to play with the D-Pad on the joystick and not with analog sticks. :c
    Simply use a 3rd party mapping tool JoyToKey and set/ your POV as "UP arrow" clicking the same ↑ from your keyboard, do the same for the other buttons, save the setting, keep open the software and play the game. Now you can use D-pad on your joystick.

    3) My mod it's in .iro format I dunno what to do :c
    Simply download IroNite and extract the files with it, now you can place and use the mod as mentioned above in point 1.

    4) My Upscaled Magic textures aren't loading, I dunno what to do :c
    Simply place these files "RAIN7, SEFFECT1, SEFFECT2, SEFFECT3, etc." (82 files total) into following folder:
    C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
    Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" (8 folders total) + "amax, a1, alex1, alex2, etc." (1522 files total) into following folder:
    C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
    then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
    save it and play the game.

    5) Screen tearing issue
    Simply make sure the option vsync is on y (yes) inside your Options.ini file.
    Save Options.ini and play.
    What is it and other solutions:
    - https://dailytechposts.com/screen-tearing-fixed/
    - https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/
    - http://forums.qhimm.com/index.php?topic=15214.msg212938#msg212938

    6) I downloaded the translation in my own language (not english), I don't know how to use it :c
    Simply go in:
    C:\Games\Final Fantasy VII Steam Edition\The_Reunion\BASE\New_Translation
    Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
    However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.

    -Please note if you changed translation in your language certain files if not loaded should be moved to the following folder:
    (ONLY applied for Italian porting so far)

    C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\Texture\menu
    The above it's for the avatar for example. While for magic you will move to:
    C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\texture\battle
    C:\Games\Final Fantasy VII Steam Edition\The_Reunion\GLOBAL\texture\magic


    Also ALWAYS make sure to read FULLY the first post and the help file of Reunion.

    6
    Releases / [FF7PC] Jenova_e unsubbed high res
    « on: 2020-01-28 22:34:23 »
    Heya guys.

    Just got this finished for Caledor's new Italian re-translation (and most valid translation.)

    If you are interested you can use it, just credit it.

    jenova_e (nivljnv) - Libx264, format .mp4

    jenova_e (nivljnv) - Lagarith, format .mkv

    CRF: "Constant Rate Factor used by many video encoders (such as x264, x265, and VP9) that represents a constant quality value between 0 and 51, where lower is better."
    - However, you will not find any big difference at 15, 20 will be still valid.

    Thanks a lot for mirrors Apoly.

    Cheers,
    Kuraudo

    7
    WIP / [FFVII] Snowboard Progress
    « on: 2019-06-17 17:31:07 »
    Snowboard Minigame modding scene progress by Maki.

    Cheers Qhimm community.

    8
    General Discussion / FFVIII Remastered
    « on: 2019-06-11 03:57:51 »
    From E3 2019: Final Fantasy VIII Remastered coming out in 2019 for PlayStation 4, Xbox One, Nintendo Switch e PC (Steam).

    Links:
    Cheers,
    Kuraudo

    9
    General Discussion / [FFVII-R] Discussion & News
    « on: 2019-06-10 04:48:57 »
      From E3 2019: Official release date, new trailer and game contents of Final Fantasy VII Remake was revealed.
      [ First released on PS4 on April 2020; Dub: Japanese, English, French, German. Sub: English, French, German, Italian, LatAm Spanish, Brazilian Portuguese, Spanish options ]

    Trailers

    Gameplay

    Other

    Interviews


    Renders and Artworks
    https://twitter.com/Phantomyre/status/1322077470527401984
    https://twitter.com/kinuzero/status/1322129554626895872
    https://twitter.com/aitaikimochi/status/1387402073914806275
    https://twitter.com/bestofsquarenix/status/1388840702554091526
    https://twitter.com/FFVIIR_CLOUD/status/1415264821725908996
    https://twitter.com/FFVIIR_CLOUD/status/1416261379267301379
    https://twitter.com/CC_Observatory/status/1416388304858230784
    https://twitter.com/SilverWield/status/1418244250576297985
    https://twitter.com/FFVIIR_CLOUD/status/1422119988970893315
    https://twitter.com/FFVIIR_CLOUD/status/1422482371492777984
    https://twitter.com/FFVIIR_CLOUD/status/1430817295375470596
    https://twitter.com/FFVIIR_CLOUD/status/1434803560533970946
    https://twitter.com/FFVIIR_CLOUD/status/1435528343370219521
    https://twitter.com/FFVIIR_CLOUD/status/1437340274875936769
    https://twitter.com/FFVIIR_CLOUD/status/1443863258876628995
    https://twitter.com/FFVIIR_CLOUD/status/1445691552366579712
    https://twitter.com/FFVIIR_CLOUD/status/1449223577052467202
    https://twitter.com/FFVIIR_CLOUD/status/1449585963001282560
    https://twitter.com/FFVIIR_CLOUD/status/1453285343545995272
    https://twitter.com/FFVIIR_CLOUD/status/1455097290536800256
    https://twitter.com/FFVIIR_CLOUD/status/1455822064624013314
    https://twitter.com/FFVIIR_CLOUD/status/1456848823796453383
    https://twitter.com/FFVIIR_CLOUD/status/1457211207690059776
    https://twitter.com/FFVIIR_CLOUD/status/1457996386604027908
    https://twitter.com/FFVIIR_CLOUD/status/1458721158967164928
    https://twitter.com/FFVIIR_CLOUD/status/1459083557549195266
    https://twitter.com/FFVIIR_CLOUD/status/1460170708663906310
    https://twitter.com/FFVIIR_CLOUD/status/1460895496281550852
    https://twitter.com/FFVIIR_CLOUD/status/1461620269898895360
    https://twitter.com/FFVIIR_CLOUD/status/1462707432052838402
    https://twitter.com/DKHF_/status/1463204942122872836
    https://twitter.com/finalfantasyvii/status/1464240317402652673
    https://twitter.com/FFVIIR_CLOUD/status/1464458965224329221
    https://twitter.com/finalfantasyvii/status/1464617761573793799
    https://twitter.com/finalfantasyvii/status/1465342537204441097
    https://twitter.com/FFVIIR_CLOUD/status/1466693697676853261
    https://twitter.com/FFVIIR_CLOUD/status/1468520737115938823
    https://twitter.com/FFVIIR_CLOUD/status/1469532395279843329
    https://twitter.com/sephirothsdoll/status/1471920238618947595
    https://twitter.com/FFVIIR_CLOUD/status/1473971655521157123
    https://twitter.com/FFVIIR_CLOUD/status/1429760629548613634
    https://twitter.com/KaneSharba/status/1420653804513636355
    https://mobile.twitter.com/i/web/status/1254968580468170753
    [/list]

    Voice Actor:
    • Cloud Strife: Cody Christian (All American, Teen Wolf)
    • Barret Wallace: John Eric Bentley (Hart of Dixie, Lab Rats, Fear of the Walking Dead)
    • Aerith Gainsborough: Briana White (Criminal Minds: Beyond Borders, Occupants)
    • Tifa Lockhart: Britt Baron (GLOW, The Thing About Harry, My Valentine)
    • Red XIII: Max Mittelman (Persona 5, One-Punch Man)
    • Jessie: Erica Lindbeck (Spider-Man PS4, Mortal Kombat 11)
    • Biggs: Gideon Emery (Dash & Lily, Teen Wolf, Dragon Age II)
    • Wedge: Matt Jones (Bob Hearts Abishola, Breaking Bad)
    • Sephiroth: Tyler Hoechlin
    • Reno: Arnie Pantoja (Konosuba, Trolls, Sydney White)
    • Rude: William Christopher Stephens (The Avengers, Spies in Disguise, Mortal Kombat 11)
    • Tseng: Vic Chao (Seis Manos, Mortal Kombat X, Ben 10)
    • President Shinra: James Horan (Metal Gear Solid V, Fallout: New Vegas, Love, Death & Robots)
    • Heidegger: John DiMaggio (Futurama, Adventure Time)
    • Scarlet: Erin Cottrell (Love’s Long Journey, The Identical)
    • Palmer: William Salyers (Regular Show, Spider-Man PS4, Batman: Return of the Caped Crusaders)
    • Reeve: Jon Root (Call of Duty: Ghosts, Fallout 76)
    • Professor Hojo: James Sie (Jackie Chan Adventures, Uncharted)
    • Marlene Wallace: Brielle Milla (The Ellen Show, T.O.T.S.)
    • Roche: Austin Lee Matthews (Chocobo’s Mystery Dungeon, Trails of Cold Steel III)
    • Don Corneo: Fred Tatasciore (Overwatch, Fortnite, Gears of War)

    Pre-order editions:
    • Standard Edition: Summon Materia Chocobo Chick;
    • Deluxe Edition: Summon Materia Cactuar and Chocobo Chick, one art book, one soundtrack CD and one SteelBook featuring Sephiroth;
    • 1st Class Edition: all aforementioned options plus Summon Materia Carbuncle and action figure Play Arts Kai featuring Cloud and Hardy Daytona.

    Release date: 10.04.2020

    [ Official Twitter {Japanese Ver.} - Official Website  {Japanese Ver.} ]


    Other FF7 related topics:

    Pages: [1]