(bit drunk, apologies if any doesn't make sense)
Hey thanks, it was a lot of fun, all things considered (that boss after the 2nd Mirage Weapon fight...yeowza!). ;p
Also, about the stat bonuses on the Premium Heart. I just swapped it for another weapon that provides no bonuses, then re-equipped it and didn't see the increases to Vit/Spr/Dex. Or is it weird and only applies the stat bonuses in combat?
EDIT: I've finally for the first time since I started NT gotten the Rank Up to work. Definitely an interesting system, and will give me the power I need since I've played this far just working off the raw stats the characters possess/equipment modifiers. If I haven't gotten it to work until now, will I be unable to use Rank Up any further than I have just now? I was awarded 2 ranks for Tifa, and 1 for Yuffie/Aerith/Red XIII, and the explanation in-game said SP were awarded for participating in story events and something else (my controller kinda spoofed out and advanced before I could read that last tidbit ).
This sounds odd; those bonuses should be applied the second the weapon is equipped + be visible in the stat screen. Are you sure you're playing 1.35? The stuff about not getting rank up to work until now makes me wonder. Unless the mod was fully up to date when you started play, you'll be missing SP from earlier boss fights. You should have been getting your first rank ups from Shinra HQ and onwards.
true, but you cant actually DO the rank up until atleast Sector 5, there are many savepoints before that though, so I was wondering what it was/did long before I was able to actually use it.
I'll update the tutorials in Beginner's Hall and Junon's version of it; I should have done that prior to release but it slipped my mind.
Hey there Chief,
Encountered a strange little bug with the Nibel flashback.
I killed off Sephiroth just because I felt like it and then uh...Cloud died. So I game over'd. Had a file outside of Kalm so it was fine. I got into a fight on the world map and afterwards I was back at the place I died in the flashback. The game then hung when Sephiroth and co. were supposed to materialise from Cloud's body. Not that anyone besides me will actually die here but still >.<
Also, a question about the world map model patch; you said it's been done to make the models reflect their field model counterparts but beyond the darker purple Cloud I don't see any differences. Is that all it is or is there more?
D: Sounds like you encountered a natural 'wrong warp' glitch. Basically, the PC version of the game has memory problems. In the original PS1 game the RAM was so limited that each 'module' would overwrite each other when loaded. But PCs don't have this issue, so information can be retained from, say, Game Over and save files (like Yuffie Warping). Anyways, if you load up a save file under certain conditions after getting killed then you'll be warped to the place where you last died. It's a trick used in speedrun categories and the like.
As for the world map patch, it's basically to make three world map models (cloud, tifa, and cid) the same as their field map models. Someone asked about it a while back; it's a fairly minor thing, that's why it's not part of the main installer.